Online, Interactive User Guidance for High-dimensional, Constrained Motion Planning

Online, Interactive User Guidance for High-dimensional, Constrained Motion Planning

Fahad Islam, Oren Salzman, Maxim Likhachev

Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence
Main track. Pages 4921-4928. https://doi.org/10.24963/ijcai.2018/683

We consider the problem of planning a collision-free path for a high-dimensional robot. Specifically, we suggest a planning framework where a motion-planning algorithm can obtain guidance from a user. In contrast to existing approaches that try to speed up planning by incorporating experiences or demonstrations ahead of planning, we suggest to seek user guidance only when the planner identifies that it ceases to make significant progress towards the goal. Guidance is provided in the form of an intermediate configuration q^, which is used to bias the planner to go through q^. We demonstrate our approach for the case where the planning algorithm is Multi-Heuristic A* (MHA*) and the robot is a 34-DOF humanoid. We show that our approach allows to compute highly-constrained paths with little domain knowledge. Without our approach, solving such problems requires carefully-crafted domain-dependent heuristics.
Keywords:
Heuristic Search and Game Playing: Heuristic Search
Robotics: Motion and Path Planning
Robotics: Robotics