Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC
Proceedings of the Thirty-Fourth International Joint Conference on Artificial Intelligence. Survey Track. Pages 10593-10602.
https://doi.org/10.24963/ijcai.2025/1176
Keywords
- Computer Vision: CV: 3D computer vision
- Computer Vision: CV: Image and video synthesis and generation
Abstract
Recent advancements in AI-generated content have significantly improved the realism of 3D and 4D generation. However, most existing methods prioritize appearance consistency while neglecting underlying physical principles, leading to artifacts such as unrealistic deformations, unstable dynamics, and implausible objects interactions. Incorporating physics priors into generative models has become a crucial research direction to enhance structural integrity and motion realism. This survey provides a review of physics-aware generative methods, systematically analyzing how physical constraints are integrated into 3D and 4D generation. First, we examine recent works in incorporating physical priors into static and dynamic 3D generation, categorizing methods based on representation types, including vision-based, NeRF-based, and Gaussian Splatting-based approaches. Second, we explore emerging techniques in 4D generation, focusing on methods that model temporal dynamics with physical simulations. Finally, we conduct a comparative analysis of major methods, highlighting their strengths, limitations, and suitability for different materials and motion dynamics. By presenting an in-depth analysis of physics-grounded AIGC, this survey aims to bridge the gap between generative models and physical realism, providing insights that inspire future research in physically consistent content generation.
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1 Introduction
Recent advancements in AI-generated content (AIGC) have significantly enhanced 3D and 4D content generation, with applications spanning gaming, simulation, animation, and robotics. Traditional AI-driven 3D generation methods primarily focus on improving geometric fidelity and rendering efficiency, leveraging representations such as Neural Radiance Fields (NeRF) [Mildenhall et al., 2020] and 3D Gaussian Splatting (GS) [Kerbl et al., 2023]. More recent models, such as DreamFusion [Poole et al., 2023], integrate Diffusion Models (DMs) to improve synthesis realism. However, these models primarily optimize for visual quality, often neglecting physical plausibility, leading to artifacts such as implausible deformations, unstable motion, and inconsistent object interactions.
� denotes the co-corresponding author.
The integration of physics priors into generative models is an emerging yet underdeveloped direction in 3D/4D generation. Most generative models are trained on datasets lacking explicit physical constraints, failing to capture material properties, object dynamics, and force interactions. Consequently, generated content often deviates from real-world physical laws, limiting its applicability in simulation-driven applications. To address this gap, recent research has explored differentiable physics-based models such as Material Point Method (MPM) [Jiang et al., 2016; Hu et al., 2018], Finite Element Method (FEM) [Zienkiewicz and Taylor, 2000], and differentiable physics engines into the generative pipeline. These approaches enable physics-informed content generation, ensuring structural integrity, dynamic realism, and physically consistent interactions. However, a systematic review of these physics-based advances in generative models remains absent.
Existing surveys on 3D and 4D generation primarily focus on three aspects (Table 1): (1) scene representations and rendering [Li et al., 2025b], which discuss different 3D representations and rendering optimizations; (2) generative models [Cao et al., 2023; Liu et al., 2024b], which analyze synthesis techniques from text and images; and (3) applications and scalability [Li et al., 2025b], covering gaming, animation, and robotics. However, none of these works systematically explore the role of physics priors in generative models. A recent survey [Liu et al., 2025a] provides the closest discussion to our work, categorizing physics-aware generation into explicit physics simulation-based (PAG-E) and implicit physicsinformed (PAG-I) methods. However, its focus remains on physics-aware video and 3D content generation, with limited discussion on 4D generation and dynamic scene modeling.
To bridge this gap, this survey provides an overview of physics-grounded generative models, categorizing recent advances into static 3D generation, dynamic 3D generation, and 4D generation. Specifically, we further organize existing methods based on representation types and generation paradigms, covering vision-based, NeRF-based, and GS-based dynamic 3D generation approaches (Figure 1). By synthesizing insights from physics-based simulation and generative models, we aim to establish a systematic perspective on integrating physics priors with AI-driven content generation, offering new directions for research in this evolving field. A curated list of all related papers mentioned in this work can be found at: https://github.com/mengsiwei/Awesome-Physical-AIGClists.
| Works | Focused Tasks | Physics Priors | 4DGeneration | Released Date |
|---|---|---|---|---|
| [Cao et al., 2023] | Generative Models in AIGC | ✗ | ✗ | Mar 2023 |
| [Li et al., 2025b] | 3D Generation | ✗ | ✗ | Jan 2024 |
| [Liu et al., 2024b] | 3D Generation | ✗ | ✗ | Feb 2024 |
| [Banerjee et al., 2024] | Physics-informed Computer Vision Models | ✓ | ✗ | Oct 2024 |
| [Liu et al., 2025a] | Physical Simulation with Generative Models | ✓ | ✗ | Jan 2025 |
| Ours | Physics-aware AIGC | ✓ | ✓ | Feb 2025 |
Scope of This Survey
In this survey, we first explain the foundation of generative models for 3D content (Section 2.1), and introduce common 3D representations (Section 2.2) and 4D representations methods (Section 2.3). We also provide the introduction of main physical simulation techniques, including MPM, FEM, and DiffTaichi (Section 2.4). Then, we present a taxonomy of recent research that grounding physics in AIGC, categorizing it into three key areas: static 3D generation (Section 3.1), dynamic 3D generation (Section 3.2), and 4D generation (Section 3.3). Next, we present datasets (Section 4.1) and evaluation metrics (Section 4.2) in this field, and provide a detailed comparison results of several approaches on synthetic PAC-NeRF dataset in Table 3. Finally, our survey discuss non-negligible challenges and possible future directions for this exciting new area of research (Section 5).
2 Background
2.1 Generative Models for 3DContent Generation
Generative models have significantly advanced 3D content creation by using deep learning to synthesize realistic structures. Generative Adversarial Networks (GANs) [Goodfellow et al., 2014] and Diffusion Models [Ho et al., 2020] are two key approaches, each with distinct strengths. Originally designed for 2D generation, GANs have been adapted to 3D by incorporating voxels, point clouds, and meshes. The generator synthesizes 3D data from latent codes, while the discriminator distinguishes real from generated samples. Though capable of producing high-quality shapes, GANs suffer from mode collapse and training instability, issues mitigated by subsequent advances. Meanwhile, DMs provide a more stable alternative with superior sample diversity. They follow a two-step denoising process: first adding Gaussian noise in forward diffusion, then iteratively removing it in reverse. In 3D generation, these models employ diverse representations to produce highresolution, geometrically consistent outputs [Poole et al., 2023; Xu et al., 2024; Liu et al., 2024a].
2.2 3DRepresentations
3D representations include explicit and implicit methods for modeling and rendering complex objects and scenes.
Explicit Methods. Explicit methods including point clouds, meshes, and 3D Gaussian Splatting, offer diverse approaches to modeling and rendering complex objects and scenes. Point clouds represent objects as collections of discrete points with attributes like color and surface normals, with advanced methods like SynSin [Wiles et al., 2020] and Neural Point-based Rendering [Dai et al., 2020] leveraging differentiable pipelines for optimization. Meshes define objects through vertices, edges, and faces in polygon networks, enabling accurate shape description and property refinement through differentiable rendering. 3D Gaussian Splatting [Kerbl et al., 2023] employs learnable 3D Gaussian kernels optimized via multi-view supervision, providing efficient real-time rendering capabilities. These methods, each with their unique attributes and techniques, serve different applications while contributing to the advancement of 3D modeling and rendering technology.
Implicit Methods. Implicit methods such as Signed Distance Fields (SDF) and Neural Radiance Fields (NeRF), define the shapes and boundaries of objects not through explicit geometric components, but via functions that describe spatial occupancy, enabling continuous and detailed descriptions of geometries for realistic visualizations and complex operations. Both techniques offer unique advantages: SDFs [Shim et al., 2023] enable efficient rendering and precise geometric manipulations like blending and smoothing of surfaces, making them valuable for computer-aided design systems and dynamic simulations, whereas NeRFs [Mildenhall et al., 2020] enable highly photorealistic rendering of 3D scenes from novel viewpoints by modeling scenes as continuous volumetric fields within a neural network. These complementary approaches provide developers and researchers with powerful tools for advancing the state of 3D rendering and geometric computation.
2.3 4DRepresentations
4D representations incorporate spatiotemporal information for dynamic scene synthesis and reconstruction. Three notable approaches have emerged in this field: K-Planes, DNeRF, and 4D Gaussian Splatting (4DGS). K-Planes method represents 4D scenes by factorizing the 4D space into six planes, three for spatial dimensions and three for spatiotemporal variations [Fridovich-Keil et al., 2023]. K-Plances encodes 4D information by separating static and dynamic components and achieves fast optimization without relying on MLPbased decoders. D-NeRF [Pumarola et al., 2021] extends the NeRF framework by conditioning the radiance field on time as an additional dimension, modeling scene dynamics through time-dependent radiance fields and deformation fields to handle temporal changes. Splatting methods [Wu et al., 2024;

Yang et al., 2024; Zhang et al., 2024b] propose two primary approaches: deformation-based transformation of 3D Gaussian kernels in image space, and direct integration of the time dimension into 3D Gaussian kernels for temporal-spatial coherence. These 4DGS methods offer lightweight representations of spatiotemporal information while maintaining high-quality dynamic scene reconstructions through the compactness of Gaussian kernels.
2.4 Physical Simulation
While 3D and 4D representations focus on modeling static and dynamic scenes respectively, physical simulation methods are essential for understanding and predicting how these representations evolve under physical laws and material properties. The Material Point Method (MPM), Finite Element Method (FEM), and DiffTaichi framework employ different approaches to model and compute such dynamic material behaviors across various applications.
Material Point Method. MPM combines Lagrangian material points with Eulerian Cartesian grids, where material properties like density and velocity are initially stored in particles and then interpolated onto a stationary grid [Jiang et al., 2016]. In MPM, material is viewed as collections of particles with properties such as density, velocity, and force as continuous functions of position. These particles encode local material information and move through a stationary Eulerian grid, which facilitates the computation of spatial derivatives and enforces physical laws. MPM simulation computes the dynamics of continuum materials through a three-stage process: particle-to-grid transfer, grid computation, and grid-to-particle transfer. Initially, material properties are stored in Lagrangian particles and interpolated to a fixed Eulerian grid using shape functions. Then, the governing physical equations are solved on the grid including conservation of momentum and mass. After solving, the updated physical quantities are interpolated back from the grid to the particles, making the particles move and update their states. This hybrid approach enables the computation of spatial derivatives and enforcement of physical laws on the grid, after which the updated quantities are transferred back to the particles for state updates, creating an effective cycle for simulating complex material behaviors with high precision and stability.
Finite ElementMethod. FEMdenotes a classical numerical approach which is widely used in engineering and computer graphics, tackles the simulation of deformable objects by subdividing larger systems into finite elements through space discretization [Zienkiewicz and Taylor, 2000]. FEM operates by formulating boundary value problems and approximating solutions through the minimization of associated error functions using variational calculus.
DiffTaichi. DiffTaichi provides comprehensive differentiable programming capabilities [Hu et al., 2020]. It provides a two-scale automatic differentiation system that supports megakernels, imperative programming, and flexible indexing, and simplifies the implementation and optimization of simulayion methods, particularly MPM. This simulator demonstrates high productivity and efficient convergence in gradient-based learning and optimization tasks.
3 Categories of Physics Prior
To systematically study physics-grounded AIGC methods, we introduce a taxonomy based on the spatiotemporal modeling granularity and task semantics of the generated content. This categorization reflects how different approaches encode and enforce physical principles across varying spatial scales and temporal resolutions, which are fundamental to the generation of physically plausible outcomes. Building on this taxonomy, as illustrated in Figure 1, we divide existing methods into three categories: static 3D generation, dynamic 3D generation, and 4D generation. Static 3D generation focuses on spatial physical plausibility under fixed configurations, such as maintaining geometric integrity or modeling the mechanical properties of objects in equilibrium. Dynamic 3D generation extends this by introducing short-term temporal dynamics, modeling how objects evolve, move, or deform over time, often using explicit or learnable motion representations. 4D generation aims at continuous spatiotemporal synthesis, capturing long-range temporal dependencies and enforcing global physical consistency throughout dynamic evolution. This taxonomy not only aligns with the increasing complexity of physical modeling across tasks but also offers a principled lens through which to compare methods that operate at different levels of physical abstraction. In the following subsections, we discuss each of these three categories in details.
3.1 Static 3DGeneration with Physics
Advancements in 3D generation have enhanced both geometric accuracy and physical plausibility. Early works [Tang et al., 2024; Yi et al., 2024] focused on high-fidelity shapes, while recent approaches integrate physical realism. Phy3DGen [Xu et al., 2024] incorporates solid mechanics into a 3D diffusion model, using a differentiable physics network for refinement. During the optimization phase, Phy3DGen employs sample points for pretraining and implement a co-training strategy to simultaneously optimize the geometry and physics networks. By leveraging FEM [Zienkiewicz and Taylor, 2000] and a co-optimization strategy, it ensures both visual accuracy and physical consistency.
Generating physically coherent multi-component structures from a single image remains challenging. PhysComp3D [Guo et al., 2024] optimizes physical compatibility by decomposing mechanical properties, external forces, and rest-shape geometry. Using plastic deformation parametrization and implicit differentiation, it refines object structures but relies on predefined material properties and mesh representations. Extending this, PhyCAGE [Yan et al., 2024] employs Gaussian Splatting and physics-based SDS optimization to enhance efficiency. By generating multi-view images and refining Gaussian positions through simulation-enhanced SDS gradients, it improves the physical coherence of 3D assets.
Text-based 3D generation faces challenges in maintaining stability due to missing physical constraints. Atlas3D [Chen et al., 2024] addresses this by integrating differentiable physics simulation into an SDS-based framework, predicting rigid body dynamics and enforcing standability and stable equilibrium losses for structural consistency. While effective for individual objects, it lacks scene-level physical interactions. To address this, PhiP-G [Li et al., 2025a] introduces a physicsgrounded text-to-3D scene generation framework, integrating a multi-agent text processor and a relational database-based physics pool for object interactions. Additionally, its physical magnet module applies vector approximations to align assets in semantically and physically consistent 3D scenes. Continuing this progress, LAYOUTDREAMER [Zhou et al., 2025] leverages 3DGS to create compositional scenes by converting text into a direct scene graph, which guides objects layout and physical interactions. LAYOUTDREAMER excels in generating complex multi-object scene, allowing users to conveniently edit and expand disentangled scenes.
3.2 Dynamic 3DGeneration
Dynamic 3D generation focuses on capturing 3D content motion over time. According to 3D representation categories, this subsection discuss three dominant paradigms: vision-based dynamic 3D generation, NeRF-based dynamic 3D generation, and GS-based dynamic 3D generation. Vision-based dynamic methods typically rely on information from video sequence or single image and infer the dynamic changes of 3D structure by analyzing the movements between consecutive frames. NeRFbased dynamic 3D generation expends NeRF representation and introduces time variables to represent motion deformation. GS-based generation methods represents the dynamic changes of 3D scenes through Gaussians which is suitable for handing the movements of both rigid and non-rigid objects.
Vision-based Dynamic 3D Generation
Several works explore motion modeling through frequency analysis and optical flow. Li et al. [Li et al., 2024] introduce a frequency-domain motion model, integrating spatial and frequency attention within LDM UNet for motion prediction. Their feature pyramid softmax-splatting strategy generates, allowing the model to generate future frames based on predicted spectral volumes. However, this method only keeps 16 low-frequency components to reduce computational complexity, which causes distortion when showing thin objects or large amounts of content. MOTIONCRAFT [Savant Aira et al., 2024] extends this by mapping optical flow fields between RGB and latent space in Stable Diffusion, using physics simulators to animate input images. This approach improves zero-shot video generation with realistic fluid dynamics, rigid motion, and multi-agent interactions, avoiding extensive data and computation costs.
To ensure physically consistent motion, differentiable physics-based approaches explicitly model object dynamics. DANO [Le Cleac'h et al., 2023] estimates mass, center of mass, and inertia matrix of the object from a density field, and then introduces the differentiable contact model to calculate the friction force generated by the motion collision of the object. Their proposed Monte Carlo method computes the contact force by sampling the neural density field and computing the gradient to approximate the outward normal. This approach can interact with existing simulation engines to optimize the control trajectory of neural objects. However, DANO only considers rigid body objects, while the simulation of articulated and soft body contacts remains a research challenge. Physics 101 [Wu et al., 2016] instead infers physical properties from video, categorizing them into intrinsic (unobservable) and descriptive (visually detectable) attributes. By combining visual recognition, physics interpretation, and world simulation, it extracts properties from unlabeled video scenarios, such as sliding, falling, and floating.
Beyond explicit physics modeling, PhysGen [Liu et al., 2024c] integrates model-based physics simulation into imageto-video generation. It first employs GPT-4V [OpenAI, 2023] for scene perception, extracting materials, object composition, and physical attributes from single input image. Rigid-body physics then simulates object dynamics, followed by motionguided rendering for realistic and controllable training-free video synthesis. However, models still struggle to understand the interaction and movement of multiple objects. To enforce physics-grounded video generation, PhyT2V [Xue et al., 2025] embeds physical rules into the text prompts by local chain-of-thought (CoT) and global step-back reasoning. PhyT2V expends the exsiting video generation models to out-of-distribution domains with sufficient and appropriate contexts via LLM, enabling significant quality improvement.
NeRF-based Dynamic 3D Generation
Dynamic NeRF methods [Fang et al., 2022; Gao et al., 2021; Park et al., 2021] require full image sequences for training, limiting adaptability to dynamic scenes. ParticleNeRF [AbouChakra et al., 2024] addresses this by introducing a particlebased encoding, updating particle positions via backpropagated photometric loss. They use a lightweight physics system to manage particle collisions and motion, enabling continuous adaptation to objects deformation. Unlike traditional static grid encodings, ParticleNeRF allows faster adaptation to dynamic scenes involving rigid bodies, articulated objects, and deformable entities with higher fidelity and efficiency. Further, PAC-NeRF [Li et al., 2023] extends NeRF's capabilities by estimating geometry and physical parameters from multi-view videos using a hybrid Eulerian-Lagrangian representation. It combines NeRF density fields withMPMphysical simulation, enabling differentiable rendering and simulation without predefined object structures.
Despite its advantages, PAC-NeRF relies on first-frame grid representations, restricting optimization across sequences. LPO [Kaneko, 2024] overcomes this by introducing Lagrangian particle optimization, which refines particle positions and features across entire videos. Additionally, it incorporates physical constraints from the MPM to iteratively correct geometric structures from video sequences, which addresses the bottleneck of geometry learning in sparse-view settings. While these methods enhance motion modeling, NeRF remains computationally demanding for elastic dynamics simulation, especially for complex deformable objects. PIE-NeRF [Feng et al., 2024] addresses this by integrating physics-based simulation into NeRF, employing quadratic generalized least squares (Q-GMLS) [Martin et al., 2010] for nonlinear dynamics and large deformations. Using spatial reduction and realtime neural graphics primitives (NGP) [M¨uller et al., 2022], it enables interactive manipulation and real-time rendering, achieving both physical accuracy and visual fidelity.
GS-based Dynamic 3D Generation
Traditional NeRF-based dynamic models assume known material properties, limiting abilities to simulate heterogeneous objects. Spring-Gaus [Zhong et al., 2024] introduces a 3D Spring-Mass model with learnable mass points and springs, enabling elastic reconstruction from multi-view videos. By integrating Gaussian kernels with the Spring-Mass model, it decouples appearance and geometry, efficiently capturing geometry, motion, and physical properties.
To model action-conditioned dynamics, PhysDreamer [Zhang et al., 2024a] learns dynamics priors from video generation models. The framework distills dynamics priors through differentiable Material Point Method (MPM) simulation and rendering, optimizing physical parameters such as the Young's modulus field, which controls object stiffness. Additionally, to enhance computational efficiency, PhysDreamer introduces an accelerated simulation strategy by employing K-means clustering, creating "driving particles" that reduce computational overhead while maintaining physical fidelity. Extending this, Physics3D [Liu et al., 2024a] integrates viscoelastic MPM with Score Distillation Sampling (SDS) to simulate a wide range of materials, from elastic to plastic behaviors. PhysMotion [Tan et al., 2024] introduces physics-based simulation MPM to guide intermediate 3D representations from a single image. Unlike PhysDreamer and Physics3D, which focus on learning physical properties from video diffusion models, PhysMotion combines 3DGS and refines the coarse simulation using a 2D image DM with cross-frame attention.
For fluid-solid coupling, Gaussian Splashing (GSP) [Feng et al., 2025] utilizes 3D Gaussian kernels as particles, tracking fluid surfaces and interpolating deformations onto Gaussian kernels. By incorporating surface tension and specular effects, it achieves physically consistent rendering of solid-fluid interactions. In underwater dynamic modeling, Gaussian Splashing for underwater imagery [Mualem et al., 2024] extends 3D Gaussian Splatting with learnable backscatter and attenuation effects, introducing a depth-aware rasterization pipeline for robust underwater reconstruction. Additionally, Gaussian Splashing also provides a novel underwater dataset TableDB, consisting 172 images with a resolution of 1384 × 918, which are unbounded in camera-to-scene distances.
To address discontinuities in video diffusion-based dynamics, DreamPhysics [Huang et al., 2025] introduces Motion Distillation Sampling (MDS), improving motion realism over standard SDS. It employs KAN-based material fields and frame boosting, enabling text- and image-conditioned physical simulations without requiring ground truth videos. PhysGaussian [Xie et al., 2024] further bridges Newtonian dynamics and 3D Gaussian kernels, leveraging continuum mechanicsdriven deformation models to align physical simulation and visual rendering, handling a variety of materials including metals and non-Newtonian fluids. However, PhysGaussian still require manual tuning physical properties, which is timeconsuming and highly relies on expert knowledge. To enhance the flexibility and generalizability of the constitutive model, OMNIPHYSGS [Lin et al., 2025] introduces a general physicsbased 3D dynamic synthesis framework by treating each 3D asset as a collection of learnable constitutive 3D Gaussians. Then, OMNIPHYSGS leverages a pre-trained video diffusion model [Poole et al., 2023] to supervise the estimation of material weighting factors, enabling the synthesis of physically plausible dynamics across a broad spectrum of materials.
For generalizable modeling, NeuMA [Cao et al., 2024] integrates physical laws with learned corrections, introducing Neural Constitutive Laws (NCLaw) for adaptive physics simulation. It incorporates Particle-GS, which binds simulation particles to Gaussian kernels, improving visual-grounded dynamic modeling. GIC (Gaussian-Informed Continuum) [Cai et al., 2024] further refines physical property estimation, using motion decomposition networks and a coarse-to-fine density field generation strategy, enhancing dynamic scene reconstruction and continuum mechanics-based physical optimization.
3.3 4DGeneration
4D generation aims to reconstruct 3D presentations from input conditions such as text, image, and video sequences. Currently, most 4D generation works heavily rely on powerful 3D generation works, which have high computational costs and face challenges in understanding real-world dynamics.
To improve 4D generation models modeling and understanding ability, Phy124 [Lin et al., 2024a] eliminates diffusion models, enabling fast, physics-driven 4D content generation by converting an image into a 3D Gaussian representation and applying MPM to simulate Gaussian field dynamics. First, it transforms the input image into a static 3D Gaussian representation. In the second stage, the Material Point Method (MPM) [Jiang et al., 2016; Hu et al., 2018] is used to simulate the physical dynamics of the 3D Gaussian field, where each Gaussian kernel is treated as a discrete material point with physical properties such as mass, density, and volume. By using MPM for physics-grounded dynamics, Phy124 eliminates the need for diffusion models in 4D generation, significantly speeding up the process.
Similarly to Phy124, which focuses on 4D content generation by modeling dynamic 3D objects evolving over time, GASP [Borycki et al., 2024] extends Gaussian-based modeling for real-time 3D simulation. They leveraged the GaMeS framework [Waczy´nska et al., 2024], utilizing flat Gaussian representations to map Gaussian components into triangle face representations, treating each 3D point as a discrete entity. Their method supports real-time simulations, efficiently handling both static and dynamic 3D scenes. Phys4DGen [Lin et al., 2024b] further extends Phy124 by integrating a PPM for material-aware physics simulation, segmenting material groups from images and inferring properties via GPT-4o [OpenAI, 2023], enhancing recognition and simulation fidelity.
For text-to-4D synthesis, TRANS4D [Zeng et al., 2024] introduces multi-modal large language model priors to generate detailed and physically plausible 4D scene data from original textual input. Based on the planning 4D scene data, they calculate the 3DGS transformation function at each timestep. After obtaining the physics-aware planning, they use a geometry-aware Transition Network to process them to produce the final output which serves as a reference for 4D transition. TRANS4D enables MLLMs to initialize realistic 4D scenes with multiple interacting objects and generate geometric-awareness transitions, helping to generate more realistic 4D game scenes. Similarly, Liu et al. [Liu et al., 2025b] propose a comprehensive 4D simulation framework, integrating GPT-4 material inference with optical flow-based loss for optimizing physical properties. By combining multi-modal foundation models and video diffusion models, they achieve high-fidelity dynamic simulation across diverse material types.
Beyond generation, understanding and reasoning about 4D dynamic scenes remain critical for enabling physics-aware AIGC. NS-4Dynamics [Wang et al., 2025] serves as the first neural-symbolic models for explicit 4D scene reconstruction. NS-4Dynamics incorporates physical priors into the scene parsing process, further enhancing the realism and accuracy of 4D dynamic generation. Additionally, this work proposes the SuperCLEVR-Physics dataset, designed for video question answering tasks focused on object dynamics and interaction properties, further bridging the gap between 4D generative models and physics-aware reasoning.
4 Benchmarks
In this section, we discuss the benchmarks, including datasets and evaluation metrics used to evaluate physics-aware generation models. Additionally, we present a quantitative comparison of the state-of-the-art physics-aware dynamic 3D generation models on synthetic dataset.
4.1 Datasets
Physics-aware generative models are typically evaluated using two types of datasets: synthetic and real-world. Each type serves a distinct role in assessing model robustness and generalization. Synthetic datasets provide controlled dynamic environments with access to ground-truth physical properties such as object mass, density, and material parameters. These datasets are particularly well-suited for benchmarking models in complex scenarios involving multi-object collisions, elastic or plastic deformations, and non-Newtonian fluid behavior. In contrast, real-world datasets capture the diversity and unpredictability of natural scenes, offering a means to evaluate a model's ability to transfer from simulation to reality and generalize to unconstrained, noisy conditions.
Synthetic Dataset
Synthetic PAC-NeRF consists of 9 instances with deformable objects, plastics, granular, metal, and Newtonian/NonNewtonian fluids [Li et al., 2023]. Each scene depicts the process of objects falling freely, colliding, and bouncing back, captured from 11 viewpoints with ground truth data generated by the MLS-MPM framework [Hu et al., 2018]. Synthetic Spring-Gaus includes fourteen 3D models [Zhong et al., 2024], all of which are generated from PAC-NeRF [Li et al., 2023] and OmniObject3D [Wu et al., 2023] approaches. This dataset features elastic object sequences captured from 10 viewpoints across 30 frames at a resolution of 512 × 512.
Real-world Dataset
Real-world PAC-NeRF captures a deformation ball falling onto a table using a capture system comprising four synchronized Intel RealSense D455 cameras. The real-world data in PAC-NeRF are RGB images at a resolution of 640 × 480 and at a rate of 60 frames per second. Real-world Spring-Gaus contains both static scenes and dynamic multi-view videos [Zhong et al., 2024]. Static scenes include 50-70 images from various viewpoints, while dynamic scenes are recorded from three viewpoints at a resolution of 1980 × 1080. Physics 101 contains 17, 408 videos of 101 objects made of 15 different materials [Wu et al., 2016]. Each material category has 4 to 12 objects of different sizes and colors, with recorded physical properties such as mass, volume, and density. VIDEOPHY evaluates whether generated videos adhere to physical commonsense [Bansal et al., 2025]. It comprises 688 humanverified high-quality captions, with 344 prompts for the test set and 344 prompts for train set. This dataset maintains a balanced distribution of the state of matter and complexity across both sets.
Physical Properties
From the definition in MPM simulator [Jiang et al., 2016], seven material types include Newtonian and non-Newtonian fluids, elasticity, plasticine, metal, foam, and sand are characterized by specific physical parameters (Table 2). For instance, Newtonian fluids are defined by viscosity and bulk modulus, while Non-Newtonian fluids also consider shear modulus and yield stress. For the synthetic dataset, each object's material type is predefined, while the real-world dataset usually lack the information of object material.
| Material Types | Physical Properties |
|---|---|
| Newtonian fluid | Fluid viscosity µ, Bulk modulus κ |
| Non-Newtonian fluid | Shear modulus µ, Bulk modulus κ, Yield stress τY , Plastic viscosity η |
| Elasticity | Young's modulus E, Poisson's ratio ν |
| Plasticine | Young's modulus E, Poisson's ratio ν, Yield stress τY |
| Metal | Young's modulus E, Poisson's ratio ν, Yield stress τY |
| Foam | Young's modulus E, Poisson's ratio ν, Plastic viscosity η |
| Sand | Friction angle θfric |
Evaluation Metrics
Evaluating physics-prior guided generation methods requires assessing three key aspects: semantic coherency, physical consistency, and model performance, to ensure alignment with physical principles. For semantic coherency, we adopt the CLIP score [Radford et al., 2021] to quantify the alignment between generated content and textual descriptions by computing cross-modal embeddings. Additionally, we use the Semantic Adherence (SA) metric, which assigns a binary score (SA ∈ 0, 1), where SA = 1 indicates that the generated video is semantically grounded in its corresponding text caption. For physical consistency, we report the Mean Absolute Error (MAE) between the generated physical properties and ground-truth values. We also introduce the Physical Commonsense (PC) metric, a binary indicator (PC ∈ 0, 1) denoting whether the generated content adheres to intuitive physical laws commonly understood by humans. Lastly, for overall model performance, we use Peak Signal-to-Noise Ratio (PSNR) to evaluate the quality of generated visual content, while Structural Similarity Index Measure (SSIM) quantifies the perceptual similarity between generated and reference images, especially in dynamic scenes.
Comparison Results
We select the state-of-the-art approaches in physics-aware dynamic 3D generation, and each utilizing different representations and architectures to integrate physical priors. Specifically, PAC-NeRF [Li et al., 2023] and LPO [Kaneko, 2024] are NeRF-based approaches, while GIC [Cai et al., 2024] and unleashing [Liu et al., 2025b] are GS-based approaches. Table 3 provides a comparative analysis of four physics-aware 3D generation methods on the Synthetic PAC-NeRF dataset, which includes nine objects composed of Newtonian fluids, Non-Newtonian fluids, elasticity-based materials, plasticine, and sand. Besides, the dataset provides ground-truth physical simulation data, allowing for a quantitative evaluation of these methods based on key physical parameters such as viscosity, yield stress, sheer modulus, bulk modulus, elasticity modulus, Poisson's ratio, and friction angle.
The comparison reveals that Unleashing consistently achieves the lowest AE for most fluid and plasticine materials, including Newtonian fluids (Droplet, Letter), NonNewtonian fluids (Toothpaste), and plasticine (Playdoh, Cat). LPO demonstrates superior performance in yield stress modeling for Non-Newtonian fluids, achieving the best bulk modulus (∆κ) results for Cream. GIC is the strongest performer in elasticity-based materials, obtaining the lowest AE in Torus and Bird (∆E, ∆ν). Unleashing is competitive in estimating sand friction angle (∆θfric) for the Trophy object, indicating its effectiveness.
Across different methods, PAC-NeRF exhibits higher errors, particularly in yield stress (∆τY ) and elasticity (∆E), probably due to its fixed first-frame optimization. LPO refines particle positions, improving performance in Non-Newtonian fluids but struggling with elasticity-based materials. GIC excels in elasticity modeling, achieving the lowest ∆E values for Torus and Bird. Unleashing demonstrates the most robust overall performance, excelling in Newtonian and Non-Newtonian fluids as well as plasticine, showcasing its effectiveness in capturing complex material behaviors.
Overall, the results highlight the importance of integrating physics-aware priors in generative models, as different methods exhibit distinct strengths depending on material properties. Unleashing demonstrates the most robust performance across various material types, particularly in modeling fluid dynamics and plasticine deformations. GIC excels in elasticity-based materials due to its Gaussian Splatting-based scene reconstruction, effectively capturing non-rigid deformations. LPO refines PAC-NeRF by optimizing particle positions in time-varying sequences, improving its accuracy in Non-Newtonian fluids, though it struggles with elasticity modeling. PAC-NeRF, despite pioneering a hybrid Eulerian-Lagrangian representation, suffers from larger errors due to its reliance on first-frame initialization, limiting its adaptability to dynamic materials.
5 Challenges and Future Directions
Despite significant progress in physics-grounded generative models, several challenges remain that hinder their broader applicability and effectiveness. Current approaches often struggle with accurately modeling physical interactions, maintaining long-term dynamic consistency, and generalizing to diverse materials and real-world scenarios. Addressing these limitations requires advancements in dataset construction, model design, and integration with physics-aware reasoning.
One major challenge is the lack of accurate physical parameter annotations in existing datasets, which limits the scalability of data-driven generative models. Most datasets lack expertannotated physical properties and fail to cover a diverse range of material behaviors and dynamic interactions. While recent works have explored leveraging large language models (LLMs)
| Materials | Objects | GT | Parameters | NeRF-based Methods | GS-based Methods | ||
|---|---|---|---|---|---|---|---|
| PAC-NeRF | LPO | GIC | Unleashing | ||||
| Newtonian fluid | Droplet | 200 1.0 × 105 | ∆µ ∆κ | 9 8.0 × 103 | 41 2.8 × 104 | 1 8.2 × 104 | 0.89 3.0 × 103 3.0 × 103 3.0 × 103 |
| Letter | 100 1.0 × 105 | ∆µ ∆κ | 16.15 3.5 × 104 | 2 1.3 × 104 | 4.95 0 | 2.27 7.0 × 103 | |
| Non-Newtonian | Cream | 1.0 × 104 1.0 × 106 3.0 × 103 10 | ∆µ ∆κ ∆τY ∆η | 1.11 × 105 5.7 × 105 160 8000 | 2.6 × 103 3.2 × 105 3.2 × 105 3.2 × 105 40 0.8 | 3.0 × 102 3.0 × 102 3.0 × 102 4.8 × 105 20 3.4 | 1.21 × 104 5.3 × 105 1730 7.5 |
| fluid | Toothpaste | 5.0 × 103 1.0 × 105 200 10 | ∆µ ∆κ ∆τY ∆η | 1510 5.122 × 104 28 0.23 | 340 7.88 × 104 38 0.20 | 810 7.6 × 104 26 0.90 | 70 1.3 × 104 1.3 × 104 1.3 × 104 46 28.99 |
| Elasticity | Torus | 1.0 × 106 0.3 | ∆E ∆ν | 4.0 × 104 0.022 | 9.0 × 104 0.007 | 1.0 × 104 1.0 × 104 1.0 × 104 0.005 | 3.9 × 104 0.297 |
| Bird | 3.0 × 105 0.3 | ∆E ∆ν | 2.2 × 105 0.027 | 1.9 × 104 0.047 | 8.0 × 103 8.0 × 103 8.0 × 103 0.016 | 1.2 × 104 0.171 | |
| Plasticine | Playdoh | 2.0 × 106 0.3 1.54 × 104 | ∆E ∆ν ∆τY ∆E | 1.84 × 106 0.028 150 8.39 × 105 0.007 | 7.2 × 105 0.063 7600 8.03 × 105 0.003 | 4.2 × 105 0.022 20 2.0 × 103 2.0 × 103 2.0 × 103 0.004 | 2.11 × 105 2.11 × 105 2.11 × 105 0.098 41 3.87 × 105 0.124 850 |
| Cat | 1.0 × 106 0.3 | ∆ν ∆τY | |||||
| Sand | 3.85 × 103 | ∆θf ric | 280 3.9◦ | 650 | 90 | ||
| Trophy | 40 | 2.25◦ | 2.0◦ | 0.5◦ 0.5◦ 0.5◦ | |||
for physical reasoning [Liu et al., 2024c; Lin et al., 2024b; Liu et al., 2025b], these approaches struggle with capturing intricate physical dependencies. The effectiveness of LLMs in physical reasoning heavily depends on well-constructed prompts, and current models [OpenAI, 2023] exhibit inconsistency in physics-related tasks. A promising research direction is to enhance learning and reasoning capabilities within LLMs.
Another fundamental challenge lies in embedding physical constraints into generative models, particularly in understanding the relationship between dynamic movements and physical laws. While properties such as mass, velocity, and friction play a crucial role in realistic motion synthesis, effectively integrating these parameters into neural representations remains an open problem. 3D Gaussian Splatting (3DGS)-based approaches [Xie et al., 2024; Cai et al., 2024; Borycki et al., 2024; Liu et al., 2025b] attempt to encode physical parameters by extending Gaussian kernels with additional dimensions and incorporating physics-aware optimization in differentiable networks. However, for 4D dynamic generation, existing modeling techniques are still underdeveloped, and further exploration is needed to improve their ability to capture complex object deformations and temporal consistency.
Future research should focus on enhancing the integration of physics-aware priors in generative models, improving their adaptability to diverse materials and dynamic environments. For example, advancing Sim2Real transfer and Embodied AI will further bridge the gap between simulated and realworld interactions, enabling more physically consistent and generalizable generative models.
6 Conclusion
This survey reviews physics-grounded generative models for 3D and 4D content generation, categorizing methods based on their representation and generation paradigms. We analyze their strengths and limitations, highlighting how physical priors improve visual realism and structural consistency. Quantitative comparisons reveal gaps in physical accuracy and generalization. Despite progress, challenges remain in modeling multi-object complex physical interactions and enhancing dataset diversity in this area. Future research should focus on improving physics-aware learning, integrating differentiable physics, and advancing Sim2Real transfer to bridge the gap between simulation and real-world applications.
@inproceedings{ijcai2025p1176,
title = {Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC},
author = {Meng, Siwei and Luo, Yawei and Liu, Ping},
booktitle = {Proceedings of the Thirty-Fourth International Joint Conference on
Artificial Intelligence, {IJCAI-25}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {James Kwok},
pages = {10593--10602},
year = {2025},
month = {8},
note = {Survey Track},
doi = {10.24963/ijcai.2025/1176},
url = {https://doi.org/10.24963/ijcai.2025/1176},
}
TY - CPAPER TI - Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC AU - Meng, Siwei AU - Luo, Yawei AU - Liu, Ping T2 - Proceedings of the Thirty-Fourth International Joint Conference on Artificial Intelligence, IJCAI-25 PB - International Joint Conferences on Artificial Intelligence Organization PY - 2025 SP - 10593 EP - 10602 DO - 10.24963/ijcai.2025/1176 UR - https://doi.org/10.24963/ijcai.2025/1176 ER -Copied
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