Proceedings

Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC

Download BibTeX Cite

Proceedings of the Thirty-Fourth International Joint Conference on Artificial Intelligence. Survey Track. Pages 10593-10602.

https://doi.org/10.24963/ijcai.2025/1176

Abstract

Recent advancements in AI-generated content have significantly improved the realism of 3D and 4D generation. However, most existing methods prioritize appearance consistency while neglecting underlying physical principles, leading to artifacts such as unrealistic deformations, unstable dynamics, and implausible objects interactions. Incorporating physics priors into generative models has become a crucial research direction to enhance structural integrity and motion realism. This survey provides a review of physics-aware generative methods, systematically analyzing how physical constraints are integrated into 3D and 4D generation. First, we examine recent works in incorporating physical priors into static and dynamic 3D generation, categorizing methods based on representation types, including vision-based, NeRF-based, and Gaussian Splatting-based approaches. Second, we explore emerging techniques in 4D generation, focusing on methods that model temporal dynamics with physical simulations. Finally, we conduct a comparative analysis of major methods, highlighting their strengths, limitations, and suitability for different materials and motion dynamics. By presenting an in-depth analysis of physics-grounded AIGC, this survey aims to bridge the gap between generative models and physical realism, providing insights that inspire future research in physically consistent content generation.

  1. [Abou-Chakra et al., 2024] Jad Abou-Chakra, Feras Dayoub, and Niko Sünderhauf. ParticleNeRF: A particle-based encoding for online neural radiance fields. In WACV, 2024.
  2. [Banerjee et al., 2024] Chayan Banerjee, Kien Nguyen, Clinton Fookes, and Karniadakis George. Physics-informed computer vision: A review and perspectives. ACM COMPUT SURV, 2024.
  3. [Bansal et al., 2025] Hritik Bansal, Zongyu Lin, Tianyi Xie, Zeshun Zong, Michal Yarom, Yonatan Bitton, Chenfanfu Jiang, Yizhou Sun, Kai-Wei Chang, and Aditya Grover. VideoPhy: Evaluating physical commonsense for video generation. ICLR, 2025.
  4. [Borycki et al., 2024] Piotr Borycki, Weronika Smolak, Joanna Waczyńska, Marcin Mazur, Sławomir Tadeja, and Przemysław Spurek. GASP: Gaussian splatting for physic-based simulations. arXiv preprint arXiv:2409.05819, 2024.
  5. [Cai et al., 2024] Junhao Cai, Yuji Yang, Weihao Yuan, Yisheng He, Zilong Dong, Liefeng Bo, Hui Cheng, and Qifeng Chen. GIC: Gaussian-informed continuum for physical property identification and simulation. NeurIPS, 2024.
  6. [Cao et al., 2023] Yihan Cao, Siyu Li, Yixin Liu, Zhiling Yan, Yu- tong Dai, Philip S Yu, and Lichao Sun. A comprehensive survey of ai-generated content (AIGC): A history of generative ai from gan to chatgpt. arXiv preprint arXiv:2303.04226, 2023.
  7. [Cao et al., 2024] Junyi Cao, Shanyan Guan, Yanhao Ge, Wei Li, Xiaokang Yang, and Chao Ma. NeuMA: Neural material adaptor for visual grounding of intrinsic dynamics. NeurIPS, 2024.
  8. [Chen et al., 2024] Yunuo Chen, Tianyi Xie, Zeshun Zong, Xuan Li, Feng Gao, Yin Yang, Ying Nian Wu, and Chenfanfu Jiang. Atlas3D: Physically constrained self-supporting text-to-3d for simulation and fabrication. NeurIPS, 2024.
  9. [Dai et al., 2020] Peng Dai, Yinda Zhang, Zhuwen Li, Shuaicheng Liu, and Bing Zeng. Neural point cloud rendering via multi-plane projection. In CVPR, 2020.
  10. [Fang et al., 2022] Jiemin Fang, Taoran Yi, Xinggang Wang, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Matthias Nießner, and Qi Tian. Fast dynamic radiance fields with time-aware neural voxels. In SIGGRAPH, 2022.
  11. [Feng et al., 2024] Yutao Feng, Yintong Shang, Xuan Li, Tianjia Shao, Chenfanfu Jiang, and Yin Yang. PIE-NeRF: Physics-based interactive elastodynamics with nerf. In CVPR, 2024.
  12. [Feng et al., 2025] Yutao Feng, Xiang Feng, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, and Yin Yang. Gaussian Splashing: Uni- fied particles for versatile motion synthesis and rendering. CVPR, 2025.
  13. [Fridovich-Keil et al., 2023] Sara Fridovich-Keil, Giacomo Meanti, Frederik Rahbæk Warburg, Benjamin Recht, and Angjoo Kanazawa. K-Planes: Explicit radiance fields in space, time, and appearance. In CVPR, 2023.
  14. [Gao et al., 2021] Chen Gao, Ayush Saraf, Johannes Kopf, and Jia- Bin Huang. Dynamic view synthesis from dynamic monocular video. In ICCV, 2021.
  15. [Goodfellow et al., 2014] Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, and Yoshua Bengio. Generative adversarial nets. NeurIPS, 2014.
  16. [Guo et al., 2024] Minghao Guo, Bohan Wang, Pingchuan Ma, Tianyuan Zhang, Crystal Elaine Owens, Chuang Gan, Joshua B Tenenbaum, Kaiming He, and Wojciech Matusik. Physically compatible 3d object modeling from a single image. NeurIPS, 2024.
  17. [Ho et al., 2020] Jonathan Ho, Ajay Jain, and Pieter Abbeel. De- noising diffusion probabilistic models. NeurIPS, 2020.
  18. [Hu et al., 2018] Yuanming Hu, Yu Fang, Ziheng Ge, Ziyin Qu, Yixin Zhu, Andre Pradhana, and Chenfanfu Jiang. A moving least squares material point method with displacement discontinuity and two-way rigid body coupling. TOG, 2018.
  19. [Hu et al., 2020] Yuanming Hu, Luke Anderson, Tzu-Mao Li, Qi Sun, Nathan Carr, Jonathan Ragan-Kelley, and Fredo Durand. DiffTaichi: Differentiable programming for physical simulation. In ICLR, 2020.
  20. [Huang et al., 2025] Tianyu Huang, Yihan Zeng, Hui Li, Wangmeng Zuo, and Rynson WH Lau. DreamPhysics: Learning physical properties of dynamic 3d gaussians with video diffusion priors. AAAI, 2025.
  21. [Jiang et al., 2016] Chenfanfu Jiang, Craig Schroeder, Joseph Teran, Alexey Stomakhin, and Andrew Selle. The material point method for simulating continuum materials. In SIGGRAPH. 2016.
  22. [Kaneko, 2024] Takuhiro Kaneko. Improving physics-augmented continuum neural radiance field-based geometry-agnostic system identification with lagrangian particle optimization. In CVPR, 2024.
  23. [Kerbl et al., 2023] Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. TOG, 2023.
  24. [Le Cleac'h et al., 2023] Simon Le Cleac'h, Hong-Xing Yu, Michelle Guo, Taylor Howell, Ruohan Gao, Jiajun Wu, Zachary Manchester, and Mac Schwager. Differentiable physics simulation of dynamics-augmented neural objects. RAL, 2023.
  25. [Li et al., 2023] Xuan Li, Yi-Ling Qiao, Peter Yichen Chen, Kr- ishna Murthy Jatavallabhula, Ming Lin, Chenfanfu Jiang, and Chuang Gan. PAC-NeRF: Physics augmented continuum neural radiance fields for geometry-agnostic system identification. In ICLR, 2023.
  26. [Li et al., 2024] Zhengqi Li, Richard Tucker, Noah Snavely, and Aleksander Holynski. Generative Image Dynamics. In CVPR, 2024.
  27. [Li et al., 2025a] Qixuan Li, Chao Wang, Zongjin He, and Yan Peng. PhiP-G: Physics-guided text-to-3d compositional scene generation. arXiv preprint arXiv:2502.00708, 2025.
  28. [Li et al., 2025b] Xiaoyu Li, Qi Zhang, Di Kang, Weihao Cheng, Yiming Gao, Jingbo Zhang, Zhihao Liang, Jing Liao, Yan-Pei Cao, and Ying Shan. Advances in 3d generation: A survey. IJCV, 2025.
  29. [Lin et al., 2024a] Jiajing Lin, Zhenzhong Wang, Yongjie Hou, Yuzhou Tang, and Min Jiang. Phy124: Fast physics-driven 4d content generation from a single image. arXiv preprint arXiv:2409.07179, 2024.
  30. [Lin et al., 2024b] Jiajing Lin, Zhenzhong Wang, Shu Jiang, Yongjie Hou, and Min Jiang. Phys4DGen: A physics-driven framework for controllable and efficient 4d content generation from a single image. arXiv preprint arXiv:2411.16800, 2024.
  31. [Lin et al., 2025] Yuchen Lin, Chenguo Lin, Jianjin Xu, and Yadong Mu. OMNIPHYSGS: 3d constitutive gaussians for general physics-based dynamics generation. ICLR, 2025.
  32. [Liu et al., 2024a] Fangfu Liu, Hanyang Wang, Shunyu Yao, Shengjun Zhang, Jie Zhou, and Yueqi Duan. Physics3D: Learning physical properties of 3d gaussians via video diffusion. arXiv preprint arXiv:2406.04338, 2024.
  33. [Liu et al., 2024b] Jian Liu, Xiaoshui Huang, Tianyu Huang, Lu Chen, Yuenan Hou, Shixiang Tang, Ziwei Liu, Wanli Ouyang, Wangmeng Zuo, Junjun Jiang, et al. A comprehensive survey on 3d content generation. arXiv preprint arXiv:2402.01166, 2024.
  34. [Liu et al., 2024c] Shaowei Liu, Zhongzheng Ren, Saurabh Gupta, and Shenlong Wang. PhysGen: Rigid-body physics-grounded image-to-video generation. ECCV, 2024.
  35. [Liu et al., 2025a] Daochang Liu, Junyu Zhang, Anh-Dung Dinh, Eunbyung Park, Shichao Zhang, and Chang Xu. Generative phys- ical ai in vision: A survey. arXiv preprint arXiv:2501.10928, 2025.
  36. [Liu et al., 2025b] Zhuoman Liu, Weicai Ye, Yan Luximon, Pengfei Wan, and Di Zhang. Unleashing the potential of multi-modal foundation models and video diffusion for 4d dynamic physical scene simulation. CVPR, 2025.
  37. [Martin et al., 2010] Sebastian Martin, Peter Kaufmann, Mario Botsch, Eitan Grinspun, and Markus Gross. Unified simulation of elastic rods, shells, and solids. TOG, 2010.
  38. [Mildenhall et al., 2020] Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view synthesis. ECCV, 2020.
  39. [Mualem et al., 2024] Nir Mualem, Roy Amoyal, Oren Freifeld, and Derya Akkaynak. Gaussian splashing: Direct volumetric render- ing underwater. arXiv preprint arXiv:2411.19588, 2024.
  40. [Müller et al., 2022] Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller. Instant neural graphics primitives with a multiresolution hash encoding. TOG, 2022.
  41. [OpenAI, 2023] OpenAI. GPT-4V(ision) System Card, 2023. https: //openai.com/index/gpt-4o-system-card/. Link
  42. [Park et al., 2021] Keunhong Park, Utkarsh Sinha, Jonathan T Bar- ron, Sofien Bouaziz, Dan B Goldman, Steven M Seitz, and Ricardo Martin-Brualla. Nerfies: Deformable neural radiance fields. In ICCV, 2021.
  43. [Poole et al., 2023] Ben Poole, Ajay Jain, Jonathan T. Barron, and Ben Mildenhall. DreamFusion: Text-to-3d using 2d diffusion. ICLR, 2023.
  44. [Pumarola et al., 2021] Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer. D-NeRF: Neural radi- ance fields for dynamic scenes. In CVPR, 2021.
  45. [Radford et al., 2021] Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, et al. Learning transferable visual models from natural language supervision. In ICML, 2021.
  46. [Savant Aira et al., 2024] Luca Savant Aira, Antonio Montanaro, Emanuele Aiello, Diego Valsesia, and Enrico Magli. MotionCraft: Physics-based zero-shot video generation. NeurIPS, 2024.
  47. [Shim et al., 2023] Jaehyeok Shim, Changwoo Kang, and Kyung- don Joo. Diffusion-based signed distance fields for 3d shape generation. In CVPR, 2023.
  48. [Tan et al., 2024] Xiyang Tan, Ying Jiang, Xuan Li, Zeshun Zong, Tianyi Xie, Yin Yang, and Chenfanfu Jiang. PhysMotion: Physics-grounded dynamics from a single image. arXiv preprint arXiv:2411.17189, 2024.
  49. [Tang et al., 2024] Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, and Gang Zeng. DreamGaussian: Generative gaussian splat- ting for efficient 3d content creation. ICLR, 2024.
  50. [Waczyńska et al., 2024] Joanna Waczyńska, Piotr Borycki, Sławomir Tadeja, Jacek Tabor, and Przemysław Spurek. GaMeS: Mesh-based adapting and modification of gaussian splatting. arXiv preprint arXiv:2402.01459, 2024.
  51. [Wang et al., 2025] Xingrui Wang, Wufei Ma, Angtian Wang, Shuo Chen, Adam Kortylewski, and Alan Yuille. Compositional 4d dy- namic scenes understanding with physics priors for video question answering. ICLR, 2025.
  52. [Wiles et al., 2020] Olivia Wiles, Georgia Gkioxari, Richard Szeliski, and Justin Johnson. SynSin: End-to-end view synthesis from a single image. In CVPR, 2020.
  53. [Wu et al., 2016] Jiajun Wu, Joseph J Lim, Hongyi Zhang, Joshua B Tenenbaum, and William T Freeman. Physics 101: Learning physical object properties from unlabeled videos. In BMVC, 2016.
  54. [Wu et al., 2023] Tong Wu, Jiarui Zhang, Xiao Fu, Yuxin Wang, Jiawei Ren, Liang Pan, Wayne Wu, Lei Yang, Jiaqi Wang, Chen Qian, et al. Omniobject3D: Large-vocabulary 3d object dataset for realistic perception, reconstruction and generation. In CVPR, 2023.
  55. [Wu et al., 2024] Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang. 4d gaussian splatting for real-time dynamic scene rendering. In CVPR, 2024.
  56. [Xie et al., 2024] Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang. PhysGaussian: Physics-integrated 3d gaussians for generative dynamics. In CVPR, 2024.
  57. [Xu et al., 2024] Qingshan Xu, Jiao Liu, Melvin Wong, Caishun Chen, and Yew-Soon Ong. Precise-physics driven text-to-3d generation. arXiv preprint arXiv:2403.12438, 2024.
  58. [Xue et al., 2025] Qiyao Xue, Xiangyu Yin, Boyuan Yang, and Wei Gao. PhyT2V: LLM-guided iterative self-refinement for physics- grounded text-to-video generation. CVPR, 2025.
  59. [Yan et al., 2024] Han Yan, Mingrui Zhang, Yang Li, Chao Ma, and Pan Ji. PhyCAGE: Physically plausible compositional 3D asset generation from a single image. NeurIPS, 2024.
  60. [Yang et al., 2024] Zeyu Yang, Hongye Yang, Zijie Pan, and Li Zhang. Real-time photorealistic dynamic scene representa- tion and rendering with 4d gaussian splatting. ICLR, 2024.
  61. [Yi et al., 2024] Taoran Yi, Jiemin Fang, Junjie Wang, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Qi Tian, and Xing- gang Wang. GaussianDreamer: Fast generation from text to 3d gaussians by bridging 2d and 3d diffusion models. In CVPR, 2024.
  62. [Zeng et al., 2024] Bohan Zeng, Ling Yang, Siyu Li, Jiaming Liu, Zixiang Zhang, Juanxi Tian, Kaixin Zhu, Yongzhen Guo, Fu- Yun Wang, Minkai Xu, et al. Trans4D: Realistic geometry-aware transition for compositional text-to-4d synthesis. arXiv preprint arXiv:2410.07155, 2024.
  63. [Zhang et al., 2024a] Tianyuan Zhang, Hong-Xing Yu, Rundi Wu, Brandon Y Feng, Changxi Zheng, Noah Snavely, Jiajun Wu, and William T Freeman. PhysDreamer: Physics-based interaction with 3d objects via video generation. In ECCV, 2024.
  64. [Zhang et al., 2024b] Xinjie Zhang, Zhening Liu, Yifan Zhang, Xingtong Ge, Dailan He, Tongda Xu, Yan Wang, Zehong Lin, Shuicheng Yan, and Jun Zhang. MEGA: Memory-efficient 4d gaussian splatting for dynamic scenes. arXiv preprint arXiv:2410.13613, 2024.
  65. [Zhong et al., 2024] Licheng Zhong, Hong-Xing Yu, Jiajun Wu, and Yunzhu Li. Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians. ECCV, 2024.
  66. [Zhou et al., 2025] Yang Zhou, Zongjin He, Qixuan Li, and Chao Wang. LAYOUTDREAMER: Physics-guided layout for text-to-3d compositional scene generation. arXiv preprint arXiv:2502.01949, 2025.
  67. [Zienkiewicz and Taylor, 2000] Olgierd Cecil Zienkiewicz and Robert Leroy Taylor. The finite element method: solid mechanics. Butterworth-heinemann, 2000.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards