Proceedings

Compact Representation of Value Function in Partially Observable Stochastic Games

Download BibTeX Cite

Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence. Main track. Pages 350-356.

https://doi.org/10.24963/ijcai.2019/50

Abstract

Value methods for solving stochastic games with partial observability model the uncertainty of the players as a probability distribution over possible states, where the dimension of the belief space is the number of states. For many practical problems, there are exponentially many states which causes scalability problems. We propose an abstraction technique that addresses this curse of dimensionality by projecting the high-dimensional beliefs onto characteristic vectors of significantly lower dimension (e.g., marginal probabilities). Our main contributions are (1) a novel compact representation of the uncertainty in partially observable stochastic games and (2) a novel algorithm using this representation that is based on existing state-of-the-art algorithms for solving stochastic games with partial observability. Experimental evaluation confirms that the new algorithm using the compact representation dramatically increases scalability compared to the state of the art.

  1. [Basilico et al., 2009] Nicola Basilico, Nicola Gatti, and Francesco Amigoni. Leader-follower strategies for robotic patrolling in environments with arbitrary topologies. In 8th International Conference on Autonomous Agents and Multiagent Systems, pages 57-64, 2009.
  2. [Brazdil et al., 2018] Tomas Brazdil, Antonin Kucera, and Vojtech Rehak. Solving Patrolling Problems in the Inter- net Environment. In 27th International Joint Conference on Artificial Intelligence, 2018. IJCAI
  3. [Chung et al., 2011] Timothy H Chung, Geoffrey A Hollinger, and Volkan Isler. Search and pursuit-evasion in mobile robotics. Autonomous robots, 31(4):299-316, 2011.
  4. [Fang et al., 2015] Fei Fang, Peter Stone, and Milind Tambe. When Security Games Go Green: Designing Defender Strategies to Prevent Poaching and Illegal Fishing. In 24th International Joint Conference on Artificial Intelligence, 2015. IJCAI
  5. [Fang et al., 2016] Fei Fang, Thanh Hong Nguyen, Rob Pickles, Wai Y. Lam, Gopalasamy R. Clements, Bo An, Amandeep Singh, Milind Tambe, and Andrew Lemieux. Deploying PAWS: Field optimization of the protection as- sistant for wildlife security. In 30th AAAI Conference on Artificial Intelligence, pages 3966-3973, 2016.
  6. [Horák and Bošanský, 2016] Karel Horák and Branislav Bošanský. A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games. In International Conference on Decision and Game The- ory for Security, 2016.
  7. [Horák and Bošanský, 2019] Karel Horák and Branislav Bošanský. Solving Partially Observable Stochastic Games with Public Observations. In 33rd AAAI Conference on Artificial Intelligence, 2019.
  8. [Horák et al., 2017] Karel Horák, Branislav Bošanský, and Michal Pěchouček. Heuristic Search Value Iteration for One-Sided Partially Observable Stochastic Games. In 31st AAAI Conference on Artificial Intelligence, 2017.
  9. [Kamdem et al., 2017] Gael Kamdem, Charles Kamhoua, Yue Lu, Sachin Shetty, and Laurent Njilla. A markov game theoritic approach for power grid security. In 37th International Conference on Distributed Computing Sys- tems Workshops, pages 139-144. IEEE, 2017.
  10. [Kuipers and Fabro, 2006] David Kuipers and Mark Fabro. Control systems cyber security: Defense in depth strate- gies. United States. Department of Energy, 2006.
  11. [Li et al., 2010] Xin Li, William K Cheung, and Jiming Liu. Improving pomdp tractability via belief compression and clustering. IEEE Transactions on Systems, Man, and Cy- bernetics, Part B (Cybernetics), 40(1):125-136, 2010.
  12. [Nguyen et al., 2017] Thanh H. Nguyen, Michael P. Well- man, and Satinder Singh. A Stackelberg Game Model for Botnet Data Exfiltration. In International Conference on Decision and Game Theory for Security, 2017.
  13. [Roy et al., 2005] Nicholas Roy, Geoffrey Gordon, and Se- bastian Thrun. Finding approximate pomdp solutions through belief compression. Journal of artificial intelli- gence research, 23:1-40, 2005.
  14. [Smith and Simmons, 2004] Trey Smith and Reid Simmons. Heuristic Search Value Iteration for POMDPs. In 20th conference on Uncertainty in artificial intelligence, 2004.
  15. [Vorobeychik et al., 2014] Yevgeniy Vorobeychik, Bo An, Milind Tambe, and Satinder P. Singh. Computing So- lutions in Infinite-Horizon Discounted Adversarial Pa- trolling Games. In 24th International Conference on Au- tomated Planning and Scheduling, 2014.
  16. [Zhou et al., 2010] Enlu Zhou, Michael C Fu, and Steven I Marcus. Solving continuous-state pomdps via density projection. IEEE Transactions on Automatic Control, 55(5):1101-1116, 2010.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards