Bridging the Gap Between Gaussian Splatting and SLAM: A Geometric Gaussian Field-based Gaussian Splatting SLAM System
Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence. Main Track. Pages 1161-1169.
https://doi.org/10.24963/ijcai.2026/130
Keywords
- Computer Vision: Machine learning for vision
- Robotics: Localization, mapping, state estimation
- Robotics: Perception
- Robotics: Robotics and vision
- Computer Vision: 3D computer vision
Abstract
Recent works in Gaussian Splatting (GS) SLAM highlight the importance of geometric structure. However, existing methods often rely on either 2D or 3D Gaussian primitives, lacking the balance between geometry and appearance, thus failing to precisely model spatial structures. Furthermore, current frameworks either solely utilize SLAM to provide poses for GS or optimize poses and all Gaussian parameters indiscriminately, which neglect geometric consistency constraints essential for robust localization, creating a gap between GS and SLAM. In this paper, a tight-coupling SLAM system based on a Geometric Gaussian Field (GGF) is proposed. First, GGF combines explicit spatial structures with implicit neural residuals to adaptively regulate the Gaussian morphologies, seamlessly transitioning between 2D and 3D Gaussian primitives, ensuring precise spatial modeling. Second, a Geometric Consistency-Guided Refinement (GCGR) strategy is introduced, which exploits depth and normal maps rendered by GGF to construct critical constraints for accurate pose estimation. Simultaneously, updated poses and spatial information are fed back to refine Gaussian morphology, establishing mutual enhancement and tight-coupling between GS and SLAM. Extensive experiments demonstrate that GGF-SLAM outperforms state-of-the-art methods in tracking accuracy, photorealistic rendering, and geometric reconstruction.
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1 Introduction
Visual Simultaneous Localization and Mapping (SLAM) has achieved remarkable success in empowering autonomous systems to perceive and navigate unknown environments. Traditional methods [Mur-Artal et al., 2015; Mur-Artal and Tard´os, 2017; Campos et al., 2021; Engel et al., 2017; Klein and Murray, 2007; Davison et al., 2007; Engel et al., 2014; Forster et al., 2014; Kaess, 2015; Pumarola et al., 2017; Taguchi et al., 2013; Hsiao et al., 2017], which rely on sparse geometric features such as points, lines, and planes, Information excel at robust tracking and pose estimation. However, the resulting maps are inherently rudimentary, capturing only sparse structural skeletons that lack the dense textural information required for higher-level intelligent tasks. In this context, the emergence of 3D Gaussian Splatting (GS) [Kerbl et al., 2023] has opened new possibilities for high-fidelity mapping in SLAM. By leveraging explicit yet differentiable primitives, 3DGS enables real-time photorealistic rendering, prompting a surge of research into integrating GS with SLAM systems [Huang et al., 2024b; Keetha et al., 2024; Matsuki et al., 2024; Yan et al., 2024; Li et al., 2024] to achieve both accurate localization and precise scene reconstruction.
∗Corresponding author.

Figure 1: The tightly coupled framework of GGF-SLAM. The solid gray cycle demonstrates our proposed bidirectional mutual enhancement between SLAM and Hybrid Gaussian Splatting, effectively bridging the gap present in existing unidirectional or loosely coupled frameworks (dashed arrows) .
Despite these advancements, a deep fusion between GS and SLAM remains elusive, primarily due to the limitations of current Gaussian representations. Standard 3D Gaussian primitives prioritize photometric accuracy but lack the precise geometric structures required for reliable SLAM constraints. Conversely, 2D Gaussian primitives [Huang et al., 2024a] incorporate geometric information but struggle with non-planar regions and exhibit limited visual expressiveness compared to their 3D counterparts. Even hybrid methods relying on hard pixel-wise classification introduce significant inconsistency, failing to provide the unified, high-quality representation necessary for tightly coupled localization and mapping.
Furthermore, current GS-SLAM frameworks are typically loosely coupled. Existing methods either unidirectionally utilize SLAM poses for mapping [Huang et al., 2024b] (as indicated by the green arrow in Figure 1) or indiscriminately optimize all parameters based solely on photometric residuals [Keetha et al., 2024] (as indicated by the blue arrow in Figure 1), ignoring the inherent complementarity of the two tasks. Actually, GS and SLAM can be further integrated: the key environmental information from GS can be leveraged to refine tracking, while the global priors from SLAM can be utilized to constrain Gaussian primitives. The absence of such mutual enhancement results in a gap between GS and SLAM.
To bridge this gap, a novel tight-coupling framework called GGF-SLAM is proposed, which constructs a bidirectional mutual enhancement loop. Central to GGF-SLAM is the design of the Geometric-Gaussian Field (GGF), which serves as a cohesive intermediary between SLAM and GS. GGF combines explicit structural priors with implicit neural residuals to adaptively regulate Gaussian morphologies, enabling a seamless and differentiable transition between 2D and 3D Gaussian primitives. This structure-aware representation allows us to address the two sub-problems of mutual enhancement: (1) SLAM enhancing GS: The refined poses and spatial information are fed back to GGF, using the long-term structural consistency of SLAM to guide the morphological evolution of Gaussians. This embeds accurate spatial structural information into Gaussian models, thereby simultaneously improving rendering fidelity and establishing a more precise 3D map. (2) GS enhancing SLAM: Leveraging the high-fidelity geometry maintained by GGF, we introduce a Geometric Consistency-Guided Refinement (GCGR) strategy, which extracts reliable depth and normal constraints from GGF to rectify camera drifts. Consequently, the tight coupling between high-fidelity mapping and robust localization can be established, as indicated by the gray arrows in Figure 1.
In summary, our main contributions are as follows:
- GGF-SLAM is proposed in this paper. To the best of our knowledge, this is the first tightly coupled system that bridges the gap between Gaussian Splatting and SLAM, which simultaneously leverages spatial structure and photometric information to establish a bidirectional mutual enhancement mechanism.
- The Geometric-Gaussian Field (GGF) is designed, which fuses explicit spatial structures with implicit neural residuals to adaptively regulate Gaussian morphologies, ensuring precise modeling of both planar and unstructured regions. Crucially, it incorporates longterm stable structural information provided by SLAM into Gaussian primitives, thereby significantly improving both 2D rendering fidelity and 3D mapping accuracy.
- A Geometric Consistency-Guided Refinement (GCGR) strategy is introduced, which utilizes GGF to extract key structural information for constructing the Gaussian map and designs a joint optimization objective, thereby achieving the effective enhancement of SLAM localiza-
tion by Gaussian Splatting.
- We conduct extensive evaluations on widely used datasets, demonstrating that GGF-SLAM significantly outperforms state-of-the-art (SOTA) methods in tracking accuracy, photorealistic rendering, and geometric reconstruction.
2 RelatedWork
2.1 Conventional SLAM
Traditional SLAM systems are primarily categorized into sparse and dense methods. Sparse approaches, such as the ORB-SLAM series [Mur-Artal et al., 2015; Campos et al., 2021], rely on geometric features for robust tracking but yield sparse "skeletons" lacking the dense texture required for scene understanding. Conversely, dense methods like KinectFusion [Newcombe et al., 2011] and ElasticFusion [Whelan et al., 2015] utilize explicit representations (e.g., TSDFs) to model geometry. However, their discrete, non-differentiable nature precludes gradient-based refinement, limiting their ability to achieve high-fidelity reconstruction.
2.2 NeRF-based SLAM
NeRF-based SLAM[Sucar et al., 2021; Zhu et al., 2022; Zhang et al., 2023; Xin et al., 2024; Wang et al., 2023; Liso et al., 2024] introduces implicit neural representations for continuous scene modeling. iMAP [Sucar et al., 2021] employs a single MLP for joint tracking and mapping, while NICE-SLAM [Zhu et al., 2022] and Co-SLAM [Wang et al., 2023] incorporate hierarchical feature grids to enhance scene representation. Despite enabling differentiable optimization, these methods are bottlenecked by computationally intensive volumetric ray sampling. This inefficiency restricts rendering speeds and hinders high-frequency map updates.
2.3 Gaussian Splatting SLAM
3D Gaussian Splatting (3DGS) [Kerbl et al., 2023] has revolutionized dense SLAM by enabling real-time, differentiable rendering, yet achieving a robust fusion remains challenging. Early approaches like Photo-SLAM [Huang et al., 2024b] treat mapping as a unidirectional downstream task, failing to exploit dense map information for tracking refinement. Conversely, fully unified frameworks such as SplaTAM [Keetha et al., 2024] indiscriminately optimize parameters based on photometric residuals, often overfitting appearance and producing geometric artifacts like "blobs" that degrade tracking [Matsuki et al., 2024]. Although recent methods attempt to enforce structure using 2D surfels [Huang et al., 2024a] or point priors [Wen et al., 2025], they typically compromise representational expressiveness or lack mechanisms for continuous bidirectional refinement, thus failing to achieve a tight coupling between GS and SLAM.
3 Preliminaries
The proposed system is constructed upon the explicit structured 3D Gaussian Splatting representation [Lu et al., 2024] and utilizes a robust visual SLAM frontend [Campos et al., 2021]. This section briefly outlines these foundational components.

3.1 Structured 3DGaussian Splatting
To efficiently represent scene geometry and appearance, we adopt the hierarchical Structured 3D Gaussians representation [Lu et al., 2024]. Unlike the original 3DGS which optimizes discrete points directly, this representation generates and manages 3D Gaussian primitives based on a set of voxelized Anchor Points pv. Each anchor is associated with a feature vector fv, a scaling factor lv, and a set of learnable offsets O. Each anchor spawns k neural Gaussians, whose attributes (opacity, color, rotation, scale) are decoded from fv via lightweight MLPs. Once the decoded attributes are obtained, the pixel color C(u) is synthesized via α-blending by extending the differentiable tile-based rasterization pipeline:
where u denotes the pixel coordinates, N is the set of sorted Gaussians contributing to the pixel, and αi represents the final evaluated opacity.
3.2 Tracking andMapping
Leveraging ORB-SLAM3 [Campos et al., 2021], our frontend simultaneously estimates the camera state Tk = (Rk, tk) ∈ SE(3) and reconstructs a point cloud Pmap = {P0, . . . , Pη} via bundle adjustment. Pmap serves as the geometric foundation of our framework: it not only facilitates the voxel-based initialization of the Gaussian anchors but also supplies the raw geometric attributes, such as local curvature and normal vectors, as spatial structural priors for the proposed GGF.
4 Methodology
4.1 SystemOverview
In this paper, a tight-coupling GS SLAM system called GGF-SLAM is proposed to bridge the critical gap between GS and SLAM. As illustrated in Figure 2, the GGF-SLAM framework comprises two main streams: GGF-based Gaussian primitives construction and GCGR-based optimization. In GGF-based Gaussian primitives construction, the SLAM module firstly processes incoming RGB-D frames to estimate initial camera poses T and generates a point cloud Pmap, from which we extract explicit structural attributes representing the long-term stable geometry captured by SLAM. Then, GGF fuses these explicit structural attributes with implicit neural residuals to adaptively regulate the morphology of Gaussian primitives. After that, the Adaptive Morphological Regularization (AMR) module completes the initialization of hybrid 3D and 2D Gaussian primitives. Finally, Gaussian splatting optimization is applied to obtain a precise structured Gaussian map. In GCGR-based optimization, the structured Gaussian map is first employed to refine the parameters of residual network within Asymmetric Optimization Feedback (AOF). Next, the key spatial structure information is extracted from GGF to construct the optimization function. Subsequently, within GCGR, a joint optimization objective combining photometric, geometric, and structural terms is formulated. By minimizing this objective, the system effectively rectifies both camera poses and Gaussian primitives. Consequently, the refined poses and updated Gaussian primitives are fed back into the SLAM and GS modules. Through these two distinct streams anchored by GGF, the system achieves mutual enhancement and tight coupling between GS and SLAM.
4.2 Geometric-Gaussian Field (GGF)
Unlike previous methods that rely on distinct 2D or 3D primitives, GGF serves as a continuous perception module. It actively infers the local geometric attributes of scene elements to enforce morphological constraints for Gaussian primitives.
Geometry-Aware Feature Space
To endow GGF with precise geometric perception, the raw geometric attributes extracted from the frontend are explicitly encoded into a high-dimensional feature. For each anchor point p, we construct an input vector Fin ∈ R41 defined as:
where γ(p) ∈ R36 is the sinusoidal positional encoding capturing high-frequency spatial information; n ∈ R3 is the normalized local surface normal; κ ∈ R1 is the local curvature scalar; and T ∈ R1 represents observation confidence based on the number of tracked frames. Additionally, we calculate local color variance Vcolor as an independent criterion for photometric consistency. These terms provide the explicit geometric grounding necessary for inferring planarity, preventing the network from overfitting to photometric appearance.

Spatial Structure Perception
To synergize the stability of explicit priors with the flexibility of data-driven learning, a hybrid inference mechanism is designed to dynamically estimate the planar probability P2D. Firstly, a prior score Pprior is formulated based on the observation that valid planar regions statistically exhibit minimal curvature and high photometric consistency:
where σ(·) is the sigmoid function; τ denotes the curvature threshold; w1,w2 are weighting factors; and ϕ(T ) represents a confidence based on tracked frame count. Pprior ensures the system maintains a stable geometric anchor in wellstructured areas, preventing initialization collapse. However, explicit definitions may be insufficient for unstructured content. Therefore, we employ a lightweight network Φθ to perceive latent cues from the feature Fin and generate a residual correction term δgeo:
Once δgeo is acquired, it is integrated with Pprior to derive the final planar probability. To ensure mathematical consistency of fusion, Pprior is mapped into the latent space before integrating the residual. The final planar probability P2D is derived as:
Instead of relying on static rules, this design strikes a robust balance between geometric constraints and flexible adaptation to diverse scene contexts, thereby continuously enhancing the system's perceptive capability across complex environments.
Adaptive Morphological Regularization
Driven by the inferred probability P2D, a differentiable regularization scheme is implemented to dynamically modulate Gaussian primitives (as shown in Figure 4). For regions identified as planar (P2D > τp), a strict structural consistency is enforced by coupling orientation alignment with metric scaling. Specifically, the rotation quaternion q is constrained to align the Gaussian's shortest axis strictly with the surface normal n, while simultaneously compressing the associated scale (smin) to a minimal value ϵ. This allows for the adaptive transformation of 3D Gaussian primitives into 2D Gaussian primitives, resulting in a better fit for planar surfaces.
To prevent coverage gaps caused by regularization, we further employ a KNN-based Adaptive Scaling strategy. This dynamically adjusts tangential radii (smid, smax) based on local neighbor density, ensuring seamless surface reconstruction. By strictly imposing these regularizations, GGF effectively prevents structural degradation (e.g., "blobs" or artifacts), maintaining high-fidelity reconstruction even under rigorous photometric optimization.

Gaussian Optimization
To harmonize photorealism with structural fidelity, we optimize Gaussian parameters Θ via a joint objective that synergizes appearance, geometry, and morphology:
where Lphoto ensures visual fidelity via L1 and D-SSIM constraints. Crucially, to resolve geometry-appearance ambiguity, Lgeo is explicitly defined as the geometric loss comprising depth and normal constraints (formulated later in Eq. 11 ), which enforces dense alignment between rendered depth/normals and sensor observations. Complementing this, Lmorph incorporates GGF inference to regularize planar primitives explicitly on orientation and scale:
where rz denotes the Gaussian's shortest axis (normal direction) and ngt is the target geometric normal.
This optimization ensures the map converges to a structurally consistent state, providing a stable foundation for the subsequent feedback loop.
Asymmetric Optimization Feedback
To enable continuous and steady structural learning, an Asymmetric Optimization Feedback mechanism is introduced. Viewing GGF learning through a Bayesian lens, we treat the prior score of morphology as the explicit prior Pprior, while the geometric information obtained from the optimized Gaussian primitives serves as the optimized posterior Ppost. The discrepancy between them is leveraged to selectively refine the residual perception module Φθ.
Ppost is quantified via the primitive's morphological flatness. Defined by the ratio of its sorted scales s = [smin, smid, smax], the posterior probability is:
A high Ppost signals that the primitive has successfully converged into a distinct planar structure.
While Ppost reflects the optimization consensus, it carries the risk of overfitting. Therefore, we design an asymmetric supervision strategy based on the divergence between the prior and posterior (Ppost - Pprior):
- Evolution Learning (Ppost ≫ Pprior): If the posterior significantly exceeds the prior, it implies the optimization has recovered latent planar structures that rulebased priors missed. In this case, Ppost is used as pseudo-ground truth to update the network, expanding its perceptive capacity.
- Degeneration Suppression (Ppost ≪ Pprior): Conversely, if the posterior drops significantly below the prior, it indicates the primitive has degenerated into an unstructured "blob" (smin ≈ smid) to overfit appearance. In this case, Ppost is identified as unreliable, and we strictly suppress the update, forcing the network to anchor to the stable Pprior to preserve geometric consistency.
- Consistency Consolidation (Ppost ≈ Pprior): When the prior and posterior align, the refined Ppost is utilized for supervision, but we attenuate the loss with a decay factor λcon. This allows the network to gently absorb subtle geometric refinements without overwriting the established structural consensus.
As illustrated in Figure 3, this asymmetric mechanism enables GGF to strictly filter out geometric collapse while aggressively assimilating new structural cues, ensuring a symbiosis between stability and adaptability.
4.3 Geometric Consistency-Guided Refinement (GCGR)
In this section, GCGR is proposed to address the critical lack of deep synergy between Gaussian optimization and camera tracking in standard GS SLAM. In the GCGR module, the high-fidelity structure anchored by GGF is exploited to establish dense geometric constraints, thereby enhancing SLAM localization via Gaussian Splatting.
Differentiable Geometric Derivation
In GGF-SLAM, the rasterization pipeline is extended to generate dense geometric maps for constructing constraints. Crucially, to ensure precise pose optimization, stable structural regions are selected by GGF, parameterized by flattened 2D Gaussian primitives, to establish these dense constraints, thereby filtering out geometric ambiguity from unstructured blobs. Specifically, the expected depth ˆD is first rendered via alpha-blending. Additionally, the normal map ˆN is derived through differentiable back-projection. Pixels are lifted to 3D vertices V(u) using ˆD, and surface normals are computed as the normalized cross-product of tangent vectors derived from finite differences:
This fully differentiable formulation establishes a direct gradient flow from geometric errors back to the camera pose T, enabling structure-aware tracking.
Tight-Coupling Optimization
The camera pose T ∈ SE(3) is refined by minimizing a holistic objective that enforces geometric consistency across the scene. Specifically, the consistency is established through the alignment of both depth (Ldepth) and surface orientation (Lnormal ):
The terms Ldepth and Lnormal are formulated as:
where Ω denotes the valid pixel set, and Ngt is the ground truth normal computed from sensor depth Dgt. We use the L1 norm for depth and the cosine distance for normal alignment. Building upon the proposed GCGR-based optimization, GGF-SLAM leverages GGF to extract key structural information from the structured Gaussian primitives within the Gaussian Splatting module. By establishing geometric consistency constraints, this formulation enables the Gaussian representation to effectively enhance SLAM localization. In conjunction with GGF-based primitive construction, the proposed GGF-SLAM achieves tight coupling and bidirectional enhancement between GS and SLAM.
| Datasets | Replica | TUM RGB-D | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Method | Metric | R0 | R1 | R2 | Of0 | Of1 | Of2 | Of3 | Of4 | Avg. | fr1/d | fr2/x | fr3/o | Avg. |
| MonoGS[Matsuki et al., 2024] | PSNR↑ | 34.29 | 35.77 | 36.79 | 40.87 | 40.73 | 35.22 | 35.89 | 34.98 | 36.81 | 23.59 | 24.46 | 24.29 | 24.11 |
| SSIM↑ | 0.953 | 0.957 | 0.965 | 0.979 | 0.977 | 0.961 | 0.962 | 0.955 | 0.964 | 0.783 | 0.789 | 0.829 | 0.800 | |
| LPIPS↓ | 0.071 | 0.078 | 0.074 | 0.048 | 0.052 | 0.074 | 0.061 | 0.092 | 0.069 | 0.244 | 0.227 | 0.223 | 0.231 | |
| Photo-SLAM[Huang et al., 2024b] | PSNR↑ | 32.09 | 34.15 | 35.91 | 38.70 | 39.53 | 33.13 | 34.15 | 36.35 | 35.50 | 20.14 | 22.15 | 20.68 | 20.99 |
| SSIM↑ | 0.920 | 0.941 | 0.959 | 0.967 | 0.964 | 0.943 | 0.943 | 0.956 | 0.949 | 0.722 | 0.765 | 0.721 | 0.736 | |
| LPIPS↓ | 0.069 | 0.055 | 0.041 | 0.048 | 0.045 | 0.075 | 0.064 | 0.053 | 0.056 | 0.258 | 0.169 | 0.211 | 0.213 | |
| RTG-SLAM[Peng et al., 2024] | PSNR↑ | 28.49 | 31.27 | 32.96 | 37.32 | 36.12 | 31.14 | 31.19 | 33.81 | 32.79 | 13.62 | 17.08 | 18.70 | 16.47 |
| SSIM↑ | 0.834 | 0.902 | 0.927 | 0.957 | 0.943 | 0.923 | 0.918 | 0.937 | 0.918 | 0.501 | 0.573 | 0.648 | 0.574 | |
| LPIPS↓ | 0.152 | 0.119 | 0.122 | 0.084 | 0.103 | 0.145 | 0.139 | 0.125 | 0.124 | 0.557 | 0.403 | 0.422 | 0.461 | |
| GS-SLAM[Yan et al., 2024] | PSNR↑ | 31.56 | 32.86 | 32.59 | 38.70 | 41.17 | 32.36 | 32.03 | 32.92 | 34.27 | - | - | - | - |
| SSIM↑ | 0.968 | 0.973 | 0.971 | 0.986 | 0.993 | 0.978 | 0.970 | 0.968 | 0.975 | - | - | - | - | |
| LPIPS↓ | 0.094 | 0.075 | 0.093 | 0.050 | 0.033 | 0.094 | 0.110 | 0.112 | 0.082 | - | - | - | - | |
| SplaTAM[Keetha et al., 2024] | PSNR↑ | 32.54 | 33.58 | 35.03 | 38.00 | 38.85 | 31.71 | 29.74 | 31.40 | 33.85 | 21.02 | 23.39 | 19.81 | 21.41 |
| SSIM↑ | 0.938 | 0.936 | 0.952 | 0.963 | 0.955 | 0.928 | 0.902 | 0.914 | 0.936 | 0.753 | 0.806 | 0.731 | 0.764 | |
| LPIPS↓ | 0.068 | 0.096 | 0.072 | 0.087 | 0.095 | 0.100 | 0.119 | 0.157 | 0.099 | 0.341 | 0.204 | 0.249 | 0.265 | |
| SGS-SLAM[Li et al., 2024] | PSNR↑ | 32.48 | 33.50 | 35.11 | 38.22 | 38.91 | 31.86 | 30.05 | 31.53 | 33.96 | - | - | - | - |
| SSIM↑ | 0.975 | 0.968 | 0.983 | 0.983 | 0.982 | 0.966 | 0.952 | 0.946 | 0.969 | - | - | - | - | |
| LPIPS↓ | 0.071 | 0.099 | 0.073 | 0.083 | 0.091 | 0.099 | 0.118 | 0.154 | 0.099 | - | - | - | - | |
| GS-ICP SLAM[Ha et al., 2024] | PSNR↑ | 34.89 | 37.15 | 37.89 | 41.62 | 42.86 | 32.69 | 31.45 | 38.54 | 37.14 | 15.67 | 18.49 | 19.25 | 17.81 |
| SSIM↑ | 0.955 | 0.965 | 0.970 | 0.981 | 0.981 | 0.965 | 0.959 | 0.969 | 0.968 | 0.574 | 0.667 | 0.692 | 0.642 | |
| LPIPS↓ | 0.048 | 0.045 | 0.047 | 0.027 | 0.031 | 0.057 | 0.057 | 0.045 | 0.045 | 0.444 | 0.308 | 0.329 | 0.361 | |
| SEGS-SLAM[Wen et al., 2025] | PSNR↑ | 37.07 | 39.54 | 40.33 | 42.04 | 43.21 | 36.38 | 37.18 | 39.62 | 39.42 | 25.29 | 26.35 | 26.46 | 26.03 |
| SSIM↑ | 0.968 | 0.977 | 0.980 | 0.982 | 0.979 | 0.967 | 0.969 | 0.977 | 0.975 | 0.839 | 0.831 | 0.859 | 0.843 | |
| LPIPS↓ | 0.023 | 0.016 | 0.015 | 0.020 | 0.019 | 0.035 | 0.026 | 0.018 | 0.021 | 0.136 | 0.081 | 0.105 | 0.107 | |
| Ours | PSNR↑ | 38.17 | 40.34 | 40.96 | 43.64 | 44.35 | 37.86 | 38.25 | 40.50 | 40.51 | 26.56 | 28.63 | 27.62 | 27.60 |
| SSIM↑ | 0.973 | 0.977 | 0.980 | 0.987 | 0.981 | 0.981 | 0.975 | 0.981 | 0.979 | 0.911 | 0.897 | 0.883 | 0.897 | |
| LPIPS↓ | 0.018 | 0.013 | 0.015 | 0.022 | 0.021 | 0.027 | 0.024 | 0.015 | 0.019 | 0.141 | 0.057 | 0.099 | 0.099 | |
5 Experiments
5.1 Experimental Setup
Implementation
GGF-SLAM is implemented using the LibTorch C++ framework with custom CUDA kernels for differentiable rasterization. All experiments are conducted on a desktop PC equipped with an Intel Core i9-13900K CPU and a single NVIDIA RTX 4090 GPU. For the GGF module, the probability threshold τthresh is set to 0.6 to distinguish between planar and volumetric primitives. The weights for the optimization objective in Eq. 6 are empirically set to λphoto = 1.0, λdepth = 0.5, λnormal = 0.05, and λmorph = 0.1. Furthermore, to ensure consistent appearance modeling across different viewpoints and high-quality reconstruction of highfrequency details, the AfME strategies proposed in [Wen et al., 2025] are adopted.
Datasets & Baselines
We evaluate GGF-SLAM on three standard datasets: Replica [Straub et al., 2019], TUM RGB-D [Sturm et al., 2012], and ScanNet [Dai et al., 2017]. For reconstruction quality (photometric and geometric), comparisons are conducted on Replica and TUM RGB-D against neural implicit methods [Zhu et al., 2022; Wang et al., 2023] as well as state-ofthe-art 3DGS-based frameworks, including [Yan et al., 2024; Keetha et al., 2024; Huang et al., 2024b; Matsuki et al., 2024; Wen et al., 2025; Ha et al., 2024]. For camera tracking accuracy, we benchmark our method on TUM RGB-D and ScanNet against NICE-SLAM, Co-SLAM, and the aforementioned Gaussian approaches. In all subsequent quantitative tables, the best results aremarked as best , second and third . '-' denotes that the system does not provide valid results.
5.2 Results and Analysis
Reconstruction Quality
In this section, both photometric fidelity and geometric accuracy are evaluated to validate the effectiveness of the proposed GGF module. For photometric fidelity, the standard rendering quality metrics, including PSNR, SSIM, and LPIPS [Zhang et al., 2018] are reported. For geometric accuracy, Depth L1 is selected as the evaluation metric. As summarized in Table 1, GGF-SLAM outperforms SOTA approaches in terms of average results across all metrics on both synthetic and real-world datasets. Notably, on the Replica dataset, we achieve a mean PSNR of 40.51 dB, surpassing the strong baselines SEGS-SLAM (39.42 dB) and SplaTAM (33.85 dB). Crucially, this photometric gain is not achieved by overfitting texture, but by strictly adhering to the underlying spatial structure. This is evidenced by Table 2, where GGFSLAM achieves the lowest average Depth L1 error (0.52 cm), demonstrating a 25% improvement over SEGS-SLAM (0.68 cm).
| Method | R0 | R1 | R2 | Of0 | Of1 | Of2 | Of3 | Of4 | Avg. |
|---|---|---|---|---|---|---|---|---|---|
| NICE-SLAM[Zhu et al., 2022] | 1.79 | 1.33 | 2.20 | 1.43 | 1.58 | 2.70 | 2.10 | 2.06 | 1.90 |
| Co-SLAM[Wang et al., 2023] | 1.05 | 0.85 | 2.37 | 1.24 | 1.48 | 1.86 | 1.66 | 1.54 | 1.51 |
| GS-SLAM[Yan et al., 2024] | 1.31 | 0.82 | 1.26 | 0.81 | 0.96 | 1.41 | 1.53 | 1.08 | 1.15 |
| SplaTAM[Keetha et al., 2024] | 0.43 | 0.38 | 0.54 | 0.44 | 0.66 | 1.05 | 1.60 | 0.68 | 0.72 |
| SEGS-SLAM*[Wen et al., 2025] | 0.80 | 0.58 | 0.63 | 0.47 | 0.34 | 0.86 | 0.97 | 0.79 | 0.68 |
| Ours | 0.46 | 0.42 | 0.50 | 0.44 | 0.30 | 0.65 | 0.64 | 0.70 | 0.51 |
The visual comparison in Figure 5 further proves the superiority of GGF-SLAM. Existing methods like MonoGS often suffer from ambiguity between geometry and appearance, causing Gaussians to overfit texture as unstructured blobs, which results in blurry structural edges and noisy depth maps (e.g., the table leg in Figure 5). Leveraging the adaptive regulation of GGF, GGF-SLAM seamlessly transitions between planar disks for surfaces and volumetric ellipsoids for unstructured regions, which eliminates floating artifacts, yielding sharp RGB edges and high-fidelity depth maps.
Camera Tracking Accuracy
In this section, quantitative comparisons of localization evaluation on the TUM RGB-D and ScanNet datasets are performed. Consistent with [Wen et al., 2025], the root mean square error (RMSE) of the absolute trajectory error (ATE) is reported. As shown in Table 3, GGF-SLAM achieves stateof-the-art performance with the lowest average RMSE of 0.94 cm on the TUM RGB-D dataset, significantly outperforming recent competitive methods such as SplaTAM (3.26 cm), MonoGS (1.50 cm), and the baseline SEGS-SLAM (1.53 cm). Crucially, our system demonstrates exceptional robustness in challenging texture-less scenarios, such as the fr3/o sequence. While pure photometric-based optimization methods often drift in such regions due to the lack of distinct visual features (evident in SplaTAM's error of 3.33 cm), our method effectively limits the tracking error to 0.96 cm. Furthermore, experimental results on the ScanNet dataset demonstrate the generalization capability of our method. We achieve the best average performance with an RMSE of 7.42 cm. Unlike frameworks relying solely on RGB residuals, our system exploits the high-fidelity depth and normal maps rendered by GGF to impose dense geometric constraints, anchoring the camera pose even when visual textures are sparse or ambiguous.

| Method | TUM RGB-D | ScanNet | |||||||
|---|---|---|---|---|---|---|---|---|---|
| fr1/d fr2/x | fr3/o Avg. | 0000 | 0059 | 0106 | 0169 | 0181 | 0207 | Avg. | |
| GS-SLAM[Yan et al., 2024] | 3.30 1.30 | 6.60 3.73 | - | - | - | - | - | - | - |
| GS-ICP SLAM[Ha et al., 2024] | 3.54 2.25 | 2.97 2.92 | - | - | - | - | - | - | - |
| SEGS-SLAM[Wen et al., 2025] | 3.19 0.37 | 1.03 1.53 | - | - | - | - | - | - | - |
| MonoGS[Matsuki et al., 2024] | 1.53 1.44 | 1.54 1.50 | 15.94 | 6.41 | 19.44 | 10.44 | 12.23 | 10.46 | 12.49 |
| Photo-SLAM[Huang et al., 2024b] | 3.56 0.34 | 1.70 1.87 | 7.62 | 7.94 | 9.36 | 10.01 | 22.97 | 7.23 | 10.86 |
| RTG-SLAM [Peng et al., 2024] | 1.58 0.38 | 1.00 0.99 | 8.04 | 6.82 | 9.22 | 10.15 | 24.36 | 9.25 | 11.31 |
| SplaTAM [Keetha et al., 2024] | 5.10 1.34 | 3.33 3.26 | 12.83 | 10.10 | 17.72 | 12.08 | 11.10 | 7.46 | 11.88 |
| Ours | 1.52 0.35 | 0.96 0.94 | 6.21 | 7.60 | 8.84 | 6.93 | 8.34 | 6.58 | 7.42 |
System Efficiency and Robustness
As shown in Table 4, our method achieves real-time tracking (14.11 FPS) and rendering (425 FPS) on an RTX 4090, performing significantly faster than MonoGS and SplaTAM. With only a marginal memory overhead compared to SEGSSLAM (4.73 GB vs. 4.10 GB peak), it demonstrates a superior efficiency-accuracy trade-off. Furthermore, the threshold τthresh maintains a stable performance plateau within the range of [0.5, 0.7].
5.3 Ablation Studies
In this section, the effectiveness of the proposed core components is validated. As shown in Table 5, removing GGF leads to a significant increase in Depth L1 error, while disabling GCGR causes the RMSE of ATE to rise, indicating tracking instability. Visually, Figure 6 demonstrates severe artifacts on planar surfaces without GGF, confirming that GGF is essential for structural regularization and floater elimination. Our full method achieves the best trade-off between geometric fidelity and tracking accuracy.
| Metric | MonoGS | Photo-SLAM | RTG-SLAM | SplaTAM |
|---|---|---|---|---|
| Rendering ↑ | 706 | 1562 | 447 | 531 |
| Tracking ↑ | 1.33 | 30.30 | 17.24 | 0.15 |
| Metric | SGS-SLAM | GS-ICP SLAM | SEGS-SLAM | Ours |
| Rendering ↑ | 486 | 630 | 400 | 425 |
| Tracking ↑ | 0.14 | 30.32 | 17.18 | 14.11 |
| Modules | R0 (Replica) | ||||||
|---|---|---|---|---|---|---|---|
| Base | GGF | GCGR | PSNR↑ | SSIM↑ | LPIPS↓ | Depth L1↓ | RMSE↓ |
| ✓ | 37.07 | 0.968 | 0.023 | 0.80 | 0.296 | ||
| ✓ | ✓ | 37.73 | 0.968 | 0.20 | 0.52 | 0.301 | |
| ✓ | ✓ | ✓ | 38.17 | 0.973 | 0.018 | 0.46 | 0.275 |
| Modules | fr1/d (TUM RGB-D) | ||||||
| Base | GGF | GCGR | PSNR↑ | SSIM↑ | LPIPS↓ | Depth L1↓ | RMSE↓ |
| ✓ | 25.29 | 0.839 | 0.136 | 5.12 | 3.187 | ||
| ✓ | ✓ | 26.23 | 0.840 | 0.136 | 4.86 | 3.055 | |
| ✓ | ✓ | ✓ | 26.56 | 0.911 | 0.141 | 4.34 | 1.524 |

Without GGF With GGF
Figure 6: Reconstruction comparison of whether to use GGF, which can produce more complete and accurate spatial structures.
6 Conclusion
This paper presents GGF-SLAM, a novel tightly-coupled framework that effectively bridges the gap between Gaussian Splatting and SLAM. Through the proposed GGF, explicit structural priors are extracted from the SLAM map and fused with implicit neural residuals to adaptively regulate Gaussian morphologies, achieving a balance between geometric consistency and photorealistic rendering. Furthermore, GCGR exploits dense geometric constraints derived from Gaussian primitives to robustly rectify camera poses. Consequently, a bidirectional mutual enhancement and tight-coupling mechanism between tracking and mapping is established. Extensive evaluations on standard benchmarks demonstrate that GGFSLAM significantly outperforms state-of-the-art methods in tracking accuracy, appearance fidelity, and geometric reconstruction quality, validating the efficacy of integrating structural constraints into Gaussian primitives. For future work, the utilization of Gaussian primitives to implement loop closure in SLAMwill be investigated, thereby further enhancing localization and mapping performance.
Acknowledgments
This work was supported in part by the National Key Research and Development Program of China under Grants 2024YFB4708900, in part by the Natural Science Foundation of China under Grant 62473208 and U21A20486, and in part by the Fundamental Research Funds for the Central Universities under Grant Number 63243158 and 63253238.
@inproceedings{ijcai2026p130,
title = {Bridging the Gap Between Gaussian Splatting and SLAM: A Geometric Gaussian Field-based Gaussian Splatting SLAM System},
author = {He, Jiasheng and Zhu, Wenbin and Liu, Xiaobin and Yuan, Jing and Wei, Yuhang},
booktitle = {Proceedings of the Thirty-Fifth International Joint Conference on
Artificial Intelligence, {IJCAI-26}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Diego Calvanese},
pages = {1161--1169},
year = {2026},
month = {8},
note = {Main Track},
doi = {10.24963/ijcai.2026/130},
url = {https://doi.org/10.24963/ijcai.2026/130},
}
TY - CPAPER TI - Bridging the Gap Between Gaussian Splatting and SLAM: A Geometric Gaussian Field-based Gaussian Splatting SLAM System AU - He, Jiasheng AU - Zhu, Wenbin AU - Liu, Xiaobin AU - Yuan, Jing AU - Wei, Yuhang T2 - Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence, IJCAI-26 PB - International Joint Conferences on Artificial Intelligence Organization PY - 2026 SP - 1161 EP - 1169 DO - 10.24963/ijcai.2026/130 UR - https://doi.org/10.24963/ijcai.2026/130 ER -Copied
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