Game Engine Learning from Video
Game Engine Learning from Video
Matthew Guzdial, Boyang Li, Mark O. Riedl
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence
Main track. Pages 3707-3713.
https://doi.org/10.24963/ijcai.2017/518
Intelligent agents need to be able to make predictions about their environment. In this work we present a novel approach to learn a forward simulation model via simple search over pixel input. We make use of a video game, Super Mario Bros., as an initial test of our approach as it represents a physics system that is significantly less complex than reality. We demonstrate the significant improvement of our approach in predicting future states compared with a baseline CNN and apply the learned model to train a game playing agent. Thus we evaluate the algorithm in terms of the accuracy and value of its output model.
Keywords:
Multidisciplinary Topics and Applications: Computer Games
Multidisciplinary Topics and Applications: Interactive Entertainment