Proceedings

Improved Pure Exploration in Linear Bandits with No-Regret Learning

Video #1 Video #2 Download BibTeX Cite

Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence. Main Track. Pages 3709-3715.

https://doi.org/10.24963/ijcai.2022/515

Abstract

We study the best arm identification problem in linear multi-armed bandits (LMAB) in the fixed confidence setting ; this is also the problem of optimizing an unknown linear function over a discrete domain with noisy, zeroth-order access. We propose an explicitly implementable and provably order-optimal sample-complexity algorithm for best arm identification. Existing approaches that achieve optimal sample complexity assume either access to a nontrivial minimax optimization oracle (e.g. RAGE and Lazy-TS) or knowledge of an upper-bound on the norm of the unknown parameter vector(e.g. LinGame). Our algorithm, which we call the Phased Elimination Linear Exploration Game (PELEG), maintains a high-probability confidence ellipsoid containing the unknown vector, and uses it to eliminate suboptimal arms in phases, where a minimax problem is essentially solved in each phase using two-player low regret learners. PELEG does not require to know a bound on norm of the unknown vector, and is asymptotically-optimal, settling an open problem. We show that the sample complexity of PELEG matches, up to order and in a non-asymptotic sense, an instance-dependent universal lower bound for linear bandits. PELEG is thus the first algorithm to achieve both order-optimal sample complexity and explicit implementability for this setting. We also provide numerical results for the proposed algorithm consistent with its theoretical guarantees.

  1. [Awerbuch and Kleinberg, 2008a] B. Awerbuch and Robert D. Kleinberg. Online linear optimization and adaptive routing. J. Comput. Syst. Sci., 74:97-114, 2008.
  2. [Awerbuch and Kleinberg, 2008b] Baruch Awerbuch and Robert Kleinberg. Online linear optimization and adaptive routing. Journal of Computer and System Sciences, 74(1):97-114, 2008.
  3. [Cesa-Bianchi and Lugosi, 2006] Nicolò Cesa-Bianchi and Gábor Lugosi. Prediction, learning, and games. Cam- bridge University Press, 2006.
  4. [de Rooij et al., 2014] Steven de Rooij, Tim van Erven, Pe- ter Grunwald, and Wouter Koolen. Follow the leader if you can, hedge if you must. Journal of Machine Learning Research, 15:1281-1316, 2014.
  5. [Degenne et al., 2019] Rémy Degenne, Wouter M. Koolen, and Pierre Ménard. Non-asymptotic pure exploration by solving games. In NeurIPS, 2019.
  6. [Degenne et al., 2020] Rèmy Degenne, Pierre Mènard, Xue- dong Shang, and Michal Valko. Gamification of pure ex- ploration for linear bandits. Proceedings of the 37th Inter- national Conference on Machine Learning. PMLR, 2020.
  7. [Even-Dar et al., 2006] Eyal Even-Dar, Shie Mannor, and Yishay Mansour. Action elimination and stopping condi- tions for the multi-armed bandit and reinforcement learn- ing problems. J. Mach. Learn. Res., 7:1079-1105, Decem- ber 2006.
  8. [Fiez et al., 2019] Tanner Fiez, Lalit Jain, Kevin G Jamieson, and Lillian Ratliff. Sequential experimental design for transductive linear bandits. In Advances in Neural Infor- mation Processing Systems, pages 10666-10676, 2019.
  9. [Garivier and Kaufmann, 2016] Aurélien Garivier and Emi- lie Kaufmann. Optimal best arm identification with fixed confidence. In Conference On Learning Theory, pages 998-1027, 2016.
  10. [Jedra and Proutière, 2020] Yassir Jedra and A. Proutière. Optimal best-arm identification in linear bandits. NeurIPS, abs/2006.16073, 2020.
  11. [Kalyanakrishnan et al., 2012] Shivaram Kalyanakrishnan, Ambuj Tewari, Peter Auer, and Peter Stone. Pac subset se- lection in stochastic multi-armed bandits. In ICML, 2012.
  12. [Kuroki et al., 2019] Yuko Kuroki, Liyuan Xu, Atsushi Miyauchi, Junya Honda, and Masashi Sugiyama. Polynomial-time algorithms for combinatorial pure exploration with full-bandit feedback. arXiv preprint arXiv:1902.10582, 2019.
  13. [Liyuan Xu, 2017] Masashi Sugiyama Liyuan Xu, Junya Honda. Fully adaptive algorithm for pure ex- ploration in linear bandits. 2017.
  14. [Shalev-Shwartz and others, 2011] Shai Shalev-Shwartz et al. Online learning and online convex optimiza- tion. Foundations and trends in Machine Learning, 4(2):107-194, 2011.
  15. [Soare et al., 2014] Marta Soare, Alessandro Lazaric, and Remi Munos. Best-arm identification in linear bandits. Advances in Neural Information Processing Systems 27, pages 828-836, 2014.
  16. [Srinivas et al., 2010] Niranjan Srinivas, Andreas Krause, Sham M. Kakade, and Matthias Seeger. Gaussian process optimization in the bandit setting: no regret and experi- mental design. In In International Conference on Machine Learning, 2010.
  17. [Tao et al., 2018] Chao Tao, Saúl Blanco, and Yuan Zhou. Best arm identification in linear bandits with linear dimen- sion dependency. volume 80 of Proceedings of Machine Learning Research, pages 4877-4886. PMLR, 2018.
  18. [Valko et al., 2014] Michal Valko, Rémi Munos, Branislav Kveton, and Tomáš Kocák. Spectral bandits for smooth graph functions. In International Conference on Machine Learning, pages 46-54, 2014.
  19. [Wang et al., 2021] Po-An Wang, Ruo-Chun Tzeng, and Alexandre Proutiere. Fast pure exploration via frank- wolfe. In A. Beygelzimer, Y. Dauphin, P. Liang, and J. Wortman Vaughan, editors, Advances in Neural Infor- mation Processing Systems, 2021.
  20. [Zaki et al., 2019] Mohammadi Zaki, Avinash Mohan, and Aditya Gopalan. Towards optimal and efficient best arm identification in linear bandits. arXiv preprint arXiv:1911.01695, 2019.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards