Proceedings

Measuring Acoustics with Collaborative Multiple Agents

Download BibTeX Cite

Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence. Main Track. Pages 335-343.

https://doi.org/10.24963/ijcai.2023/38

Abstract

As humans, we hear sound every second of our life. The sound we hear is often affected by the acoustics of the environment surrounding us. For example, a spacious hall leads to more reverberation. Room Impulse Responses (RIR) are commonly used to characterize environment acoustics as a function of the scene geometry, materials, and source/receiver locations. Traditionally, RIRs are measured by setting up a loudspeaker and microphone in the environment for all source/receiver locations, which is time-consuming and inefficient. We propose to let two robots measure the environment's acoustics by actively moving and emitting/receiving sweep signals. We also devise a collaborative multi-agent policy where these two robots are trained to explore the environment's acoustics while being rewarded for wide exploration and accurate prediction. We show that the robots learn to collaborate and move to explore environment acoustics while minimizing the prediction error. To the best of our knowledge, we present the very first problem formulation and solution to the task of collaborative environment acoustics measurements with multiple agents.

  1. [Cao et al., 2016] Chunxiao Cao, Zhong Ren, Carl Schissler, Dinesh Manocha, and Kun Zhou. Interactive sound propa- gation with bidirectional path tracing. ACM Trans. Graph., 35(6):180:1-180:11, 2016.
  2. [Chang et al., 2017] Angel X. Chang, Angela Dai, Thomas A. Funkhouser, Maciej Halber, Matthias Nießner, et al. Matterport3d: Learning from RGB-D data in indoor environments. In International Conference on 3D Vision, pages 667-676, 2017.
  3. [Chen et al., 2020] Changan Chen, Unnat Jain, Carl Schissler, Sebastia Vicenc Amengual Gari, Ziad Al- Halah, Vamsi Krishna Ithapu, Philip Robinson, and Kristen Grauman. Soundspaces: Audio-visual navigation in 3d environments. In ECCV, pages 17-36, 2020.
  4. [Chen et al., 2021a] Changan Chen, Ziad Al-Halah, and Kristen Grauman. Semantic audio-visual navigation. In CVPR, pages 15516-15525, 2021.
  5. [Chen et al., 2021b] Changan Chen, Sagnik Majumder, Ziad Al-Halah, Ruohan Gao, Santhosh Kumar Ramakrishnan, and Kristen Grauman. Learning to set waypoints for audio-visual navigation. In ICLR, 2021.
  6. [Chen et al., 2022] Changan Chen, Ruohan Gao, Paul Calamia, and Kristen Grauman. Visual acoustic matching. In CVPR, pages 18836-18846, 2022.
  7. [Christensen et al., 2020] Jesper Haahr Christensen, Sascha Hornauer, and Stella X. Yu. Batvision: Learning to see 3d spatial layout with two ears. In ICRA, pages 1581-1587, 2020.
  8. [Dean et al., 2020] Victoria Dean, Shubham Tulsiani, and Abhinav Gupta. See, hear, explore: Curiosity via audio- visual association. In NeurIPS, 2020.
  9. [Diaz-Guerra et al., 2021] David Diaz-Guerra, Antonio Miguel, and José Ramón Beltrán. gpurir: A python library for room impulse response simulation with GPU acceleration. Multim. Tools Appl., 80(4):5653-5671, 2021.
  10. [Foerster et al., 2018] Jakob N. Foerster, Gregory Farquhar, Triantafyllos Afouras, Nantas Nardelli, and Shimon Whiteson. Counterfactual multi-agent policy gradients. In AAAI, pages 2974-2982, 2018.
  11. [Gan et al., 2020] Chuang Gan, Yiwei Zhang, Jiajun Wu, Boqing Gong, and Joshua B. Tenenbaum. Look, listen, and act: Towards audio-visual embodied navigation. In ICRA, pages 9701-9707, 2020.
  12. [Gan et al., 2022] Chuang Gan, Yi Gu, Siyuan Zhou, Jeremy Schwartz, Seth Alter, James Traer, Dan Gutfreund, Joshua B Tenenbaum, Josh H McDermott, and Antonio Torralba. Finding fallen objects via asynchronous audio- visual integration. In CVPR, pages 10513-10523, 2022.
  13. [Gao et al., 2020] Ruohan Gao, Changan Chen, Ziad Al- Halah, Carl Schissler, and Kristen Grauman. Visuale- choes: Spatial image representation learning through echolocation. In ECCV, pages 658-676, 2020.
  14. [Garg et al., 2021] Rishabh Garg, Ruohan Gao, and Kristen Grauman. Geometry-aware multi-task learning for binau- ral audio generation from video. In BMVC, page 1, 2021.
  15. [Jiang et al., 2022] Hao Jiang, Calvin Murdock, and Vamsi Krishna Ithapu. Egocentric deep multi-channel audio-visual active speaker localization. In CVPR, pages 10534-10542, 2022.
  16. [Lowe et al., 2017] Ryan Lowe, Yi Wu, Aviv Tamar, Jean Harb, Pieter Abbeel, and Igor Mordatch. Multi-agent actor-critic for mixed cooperative-competitive environ- ments. In NeurIPS, pages 6379-6390, 2017.
  17. [Luo et al., 2022] Andrew Luo, Yilun Du, Michael Tarr, Josh Tenenbaum, Antonio Torralba, and Chuang Gan. Learning neural acoustic fields. CoRR, abs/2204.00628, 2022.
  18. [Majumder and Grauman, 2022] Sagnik Majumder and Kristen Grauman. Active audio-visual separation of dynamic sound sources. In ECCV, pages 551-569, 2022.
  19. [Majumder et al., 2022] Sagnik Majumder, Changan Chen, Ziad Al-Halah, and Kristen Grauman. Few-shot audio- visual learning of environment acoustics. CoRR, abs/2206.04006, 2022.
  20. [Masztalski et al., 2020] Piotr Masztalski, Mateusz Ma- tuszewski, Karol Piaskowski, and Michal Romaniuk. Storir: Stochastic room impulse response generation for audio data augmentation. In Interspeech, pages 2857- 2861, 2020.
  21. [Mehra et al., 2013] Ravish Mehra, Nikunj Raghuvanshi, Lakulish Antani, Anish Chandak, Sean Curtis, and Di- nesh Manocha. Wave-based sound propagation in large open scenes using an equivalent source formulation. ACM Trans. Graph., 32(2):19:1-19:13, 2013.
  22. [Michelsanti et al., 2021] Daniel Michelsanti, Zheng-Hua Tan, Shi-Xiong Zhang, Yong Xu, Meng Yu, Dong Yu, and Jesper Jensen. An overview of deep-learning-based audio- visual speech enhancement and separation. IEEE ACM Trans. Audio Speech Lang. Process., 29:1368-1396, 2021.
  23. [Mildenhall et al., 2022] Ben Mildenhall, Pratul P Srini- vasan, Matthew Tancik, Jonathan T Barron, Ravi Ra- mamoorthi, and Ren Ng. Nerf: representing scenes as neural radiance fields for view synthesis. Commun. ACM, 65(1):99-106, 2022.
  24. [Morgado et al., 2018] Pedro Morgado, Nuno Vasconcelos, Timothy R. Langlois, and Oliver Wang. Self-supervised generation of spatial audio for 360° video. In NeurIPS, pages 360-370, 2018.
  25. [Pathak et al., 2017] Deepak Pathak, Pulkit Agrawal, Alexei A Efros, and Trevor Darrell. Curiosity-driven exploration by self-supervised prediction. In ICML, pages 2778-2787, 2017.
  26. [Purushwalkam et al., 2021] Senthil Purushwalkam, Sebas- tia Vicenc Amengual Gari, Vamsi Krishna Ithapu, Carl Schissler, Philip Robinson, Abhinav Gupta, and Kristen Grauman. Audio-visual floorplan reconstruction. In ICCV, pages 1163-1172, 2021.
  27. [Rachavarapu et al., 2021] Kranthi Kumar Rachavarapu, Aakanksha, Vignesh Sundaresha, and A. N. Rajagopalan. Localize to binauralize: Audio spatialization from visual sound source localization. In ICCV, pages 1910-1919, 2021.
  28. [Ramakrishnan et al., 2020] Santhosh K. Ramakrishnan, Ziad Al-Halah, and Kristen Grauman. Occupancy antici- pation for efficient exploration and navigation. In ECCV, pages 400-418, 2020.
  29. [Rashid et al., 2018] Tabish Rashid, Mikayel Samvelyan, Christian Schröder de Witt, Gregory Farquhar, Jakob N. Foerster, and Shimon Whiteson. QMIX: monotonic value function factorisation for deep multi-agent reinforcement learning. In ICML, pages 4292-4301, 2018.
  30. [Rashid et al., 2020] Tabish Rashid, Gregory Farquhar, Bei Peng, and Shimon Whiteson. Weighted QMIX: expand- ing monotonic value function factorisation for deep multi- agent reinforcement learning. In NeurIPS, 2020.
  31. [Ratnarajah et al., 2021] Anton Ratnarajah, Zhenyu Tang, and Dinesh Manocha. IR-GAN: room impulse response generator for far-field speech recognition. In Interspeech, pages 286-290, 2021.
  32. [Ratnarajah et al., 2022a] Anton Ratnarajah, Zhenyu Tang, Rohith Aralikatti, and Dinesh Manocha. MESH2IR: neu- ral acoustic impulse response generator for complex 3d scenes. In MM '22: The 30th ACM International Con- ference on Multimedia, Lisboa, Portugal, October 10 -14, 2022, pages 924-933. ACM, 2022.
  33. [Ratnarajah et al., 2022b] Anton Ratnarajah, Shi-Xiong Zhang, Meng Yu, Zhenyu Tang, Dinesh Manocha, and Dong Yu. Fast-rir: Fast neural diffuse room impulse response generator. In ICASSP, pages 571-575, 2022.
  34. [Ruohan and Kristen, 2019] Gao Ruohan and Grauman Kristen. 2.5 d visual sound. In CVPR, pages 324-333, 2019.
  35. [Savioja and Svensson, 2015] Lauri Savioja and U Peter Svensson. Overview of geometrical room acoustic mod- eling techniques. The Journal of the Acoustical Society of America, 138(2):708-730, 2015.
  36. [Savva et al., 2019] Manolis Savva, Jitendra Malik, Devi Parikh, Dhruv Batra, Abhishek Kadian, Oleksandr Maksymets, Yili Zhao, Erik Wijmans, Bhavana Jain, Ju- lian Straub, Jia Liu, and Vladlen Koltun. Habitat: A plat- form for embodied AI research. In ICCV, pages 9338- 9346, 2019.
  37. [Schissler et al., 2014] Carl Schissler, Ravish Mehra, and Dinesh Manocha. High-order diffraction and diffuse re- flections for interactive sound propagation in large envi- ronments. TOG, 33(4):1-12, 2014.
  38. [Schulman et al., 2017] John Schulman, Filip Wolski, Pra- fulla Dhariwal, Alec Radford, and Oleg Klimov. Proximal policy optimization algorithms. CoRR, abs/1707.06347, 2017.
  39. [Shao et al., 2022] Yiwen Shao, S. Z., and Dong Yu. Multi- channel multi-speaker ASR using 3d spatial feature. In ICASSP, pages 6067-6071, 2022.
  40. [Singh et al., 2021] Nikhil Singh, Jeff Mentch, Jerry Ng, Matthew Beveridge, and Iddo Drori. Image2reverb: Cross-modal reverb impulse response synthesis. In ICCV, pages 286-295, 2021.
  41. [Straub et al., 2019] Julian Straub, Thomas Whelan, Lingni Ma, Yufan Chen, Erik Wijmans, Simon Green, Jakob J En- gel, Raul Mur-Artal, Carl Ren, Shobhit Verma, et al. The replica dataset: A digital replica of indoor spaces. CoRR, abs/1906.05797, 2019.
  42. [Sunehag et al., 2018] Peter Sunehag, Guy Lever, Audrunas Gruslys, Wojciech Marian Czarnecki, Vinicius Zambaldi, Max Jaderberg, Marc Lanctot, Nicolas Sonnerat, Joel Z Leibo, Karl Tuyls, et al. Value-decomposition networks for cooperative multi-agent learning based on team reward. In AAMAS, pages 2085-2087, 2018.
  43. [Tang et al., 2020] Zhenyu Tang, Lianwu Chen, Bo Wu, Dong Yu, and Dinesh Manocha. Improving reverber- ant speech training using diffuse acoustic simulation. In ICASSP, pages 6969-6973, 2020.
  44. [Tang et al., 2022] Zhenyu Tang, Rohith Aralikatti, An- ton Jeran Ratnarajah, and Dinesh Manocha. GWA: A large high-quality acoustic dataset for audio processing. In SIG- GRAPH, pages 36:1-36:9, 2022.
  45. [Taylor et al., 2012] Micah Taylor, Anish Chandak, Qi Mo, Christian Lauterbach, Carl Schissler, and Dinesh Manocha. Guided multiview ray tracing for fast aural- ization. IEEE Trans. Vis. Comput. Graph., 18(11):1797- 1810, 2012.
  46. [Välimäki et al., 2016] Vesa Välimäki, Julian Parker, Lauri Savioja, Julius O Smith, and Jonathan Abel. More than 50 years of artificial reverberation. In Audio engineering society conference, 2016.
  47. [Wang et al., 2021] Yihan Wang, Beining Han, Tonghan Wang, Heng Dong, and Chongjie Zhang. DOP: off-policy multi-agent decomposed policy gradients. In ICLR, 2021.
  48. [Xu et al., 2021] Xudong Xu, Hang Zhou, Ziwei Liu, Bo Dai, Xiaogang Wang, and Dahua Lin. Visually in- formed binaural audio generation without binaural audios. In CVPR, pages 15485-15494, 2021.
  49. [Yu et al., 2022a] Yinfeng Yu, Lele Cao, Fuchun Sun, Xiao- hong Liu, and Liejun Wang. Pay self-attention to audio- visual navigation. In BMVC, 2022.
  50. [Yu et al., 2022b] Yinfeng Yu, Wenbing Huang, Fuchun Sun, Changan Chen, Yikai Wang, and Xiaohong Liu. Sound adversarial audio-visual navigation. In ICLR, 2022.
  51. [Yu et al., 2023] Yinfeng Yu, Lele Cao, Fuchun Sun, Chao Yang, Huicheng Lai, and Wenbing Huang. Echo- enhanced embodied visual navigation. Neural Computa- tion, 35(5):958-976, 2023.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards