Automating Rigid Origami Design

Automating Rigid Origami Design

Jeremia Geiger, Karolis Martinkus, Oliver Richter, Roger Wattenhofer

Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence
AI and Arts. Pages 5815-5823. https://doi.org/10.24963/ijcai.2023/645

Rigid origami has shown potential in large diversity of practical applications. However, current rigid origami crease pattern design mostly relies on known tessellations. This strongly limits the diversity and novelty of patterns that can be created. In this work, we build upon the recently developed principle of three units method to formulate rigid origami design as a discrete optimization problem, the rigid origami game. Our implementation allows for a simple definition of diverse objectives and thereby expands the potential of rigid origami further to optimized, application-specific crease patterns. We showcase the flexibility of our formulation through use of a diverse set of search methods in several illustrative case studies. We are not only able to construct various patterns that approximate given target shapes, but to also specify abstract, function-based rewards which result in novel, foldable and functional designs for everyday objects.
Keywords:
Methods and resources: Applications and software frameworks
Application domains: Ideation
Application domains: Other domains of art or creativity
Methods and resources: Evolutionary algorithms
Methods and resources: Machine learning, deep learning, neural models, reinforcement learning
Theory and philosophy of arts and creativity in AI systems: Support of human creativity