Proceedings

ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction

Download BibTeX Cite

Proceedings of the Thirty-Fourth International Joint Conference on Artificial Intelligence. Main Track. Pages 1179-1187.

https://doi.org/10.24963/ijcai.2025/132

Abstract

Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and result in suboptimal performance. To address this limitation, we propose Anchor-Driven Deformable and Compressed Gaussian Splatting (ADC-GS), a compact and efficient representation for dynamic scene reconstruction. Specifically, ADC-GS organizes Gaussian primitives into an anchor-based structure within the canonical space, enhanced by a temporal significance-based anchor refinement strategy. To reduce deformation redundancy, ADC-GS introduces a hierarchical coarse-to-fine pipeline that captures motions at varying granularities. Moreover, a rate-distortion optimization is adopted to achieve an optimal balance between bitrate consumption and representation fidelity. Experimental results demonstrate that ADC-GS outperforms the per-Gaussian deformation approaches in rendering speed by 300%-800% while achieving state-of-the-art storage efficiency without compromising rendering quality. The code is released at https://github.com/H-Huang774/ADC-GS.git.

  1. [Attal et al., 2023] Benjamin Attal, Jia-Bin Huang, Christian Richardt, Michael Zollhoefer, Johannes Kopf, Matthew O'Toole, and Changil Kim. Hyperreel: High-fidelity 6- dof video with ray-conditioned sampling. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pat- tern Recognition, pages 16610-16620, 2023.
  2. [Bae et al., 2025] Jeongmin Bae, Seoha Kim, Youngsik Yun, Hahyun Lee, Gun Bang, and Youngjung Uh. Per-gaussian embedding-based deformation for deformable 3d gaussian splatting. In European Conference on Computer Vision, pages 321-335. Springer, 2025.
  3. [Ballé et al., 2018] Johannes Ballé, David Minnen, Saurabh Singh, Sung Jin Hwang, and Nick Johnston. Variational image compression with a scale hyperprior. arXiv preprint arXiv:1802.01436, 2018.
  4. [Cao and Johnson, 2023] Ang Cao and Justin Johnson. Hex- plane: A fast representation for dynamic scenes. In Pro- ceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 130-141, 2023.
  5. [Chen et al., 2024a] Tieyuan Chen, Huabin Liu, Tianyao He, Yihang Chen, Chaofan Gan, Xiao Ma, Cheng Zhong, Yang Zhang, Yingxue Wang, Hui Lin, et al. MECD: Unlocking multi-event causal discovery in video reasoning. In The Thirty-eighth Annual Conference on Neural Information Processing Systems, 2024.
  6. [Chen et al., 2024b] Yihang Chen, Qianyi Wu, Mengyao Li, Weiyao Lin, Mehrtash Harandi, and Jianfei Cai. Fast feed- forward 3d gaussian splatting compression. arXiv preprint arXiv:2410.08017, 2024.
  7. [Chen et al., 2025] Yihang Chen, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, and Jianfei Cai. Hac: Hash-grid as- sisted context for 3d gaussian splatting compression. In European Conference on Computer Vision, pages 422- 438. Springer, 2025.
  8. [Fan et al., 2022] Tingyu Fan, Linyao Gao, Yiling Xu, Zhu Li, and Dong Wang. D-dpcc: Deep dynamic point cloud compression via 3d motion prediction. In Lud De Raedt, editor, Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, IJCAI-22, pages 898-904. International Joint Conferences on Artificial In- telligence Organization, 7 2022. Main Track. IJCAI
  9. [Fan et al., 2023] Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, and Zhangyang Wang. Lightgaus- sian: Unbounded 3d gaussian compression with 15x re- duction and 200+ fps, 2023.
  10. [Fang et al., 2022] Jiemin Fang, Taoran Yi, Xinggang Wang, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Matthias Nießner, and Qi Tian. Fast dynamic radiance fields with time-aware neural voxels. In SIGGRAPH Asia 2022 Con- ference Papers, pages 1-9, 2022.
  11. [Huang et al., 2024] He Huang, Wenjie Huang, Qi Yang, Yiling Xu, et al. A hierarchical compression technique for 3d gaussian splatting compression. arXiv preprint arXiv:2411.06976, 2024.
  12. [Jiawei et al., 2024] Xu Jiawei, Fan Zexin, Yang Jian, and Xie Jin. Grid4D: 4D decomposed hash encoding for high- fidelity dynamic scene rendering. The Thirty-eighth An- nual Conference on Neural Information Processing Sys- tems, 2024.
  13. [Kerbl et al., 2023] Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3d gaus- sian splatting for real-time radiance field rendering. ACM Trans. Graph., 42(4):139-1, 2023.
  14. [Lee et al., 2024] Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, and Eunbyung Park. Compact 3d gaus- sian representation for radiance field. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pat- tern Recognition, pages 21719-21728, 2024.
  15. [Li et al., 2022] Tianye Li, Mira Slavcheva, Michael Zoll- hoefer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, Richard Newcombe, et al. Neural 3d video synthesis from multi-view video. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 5521-5531, 2022.
  16. [Li et al., 2024] Zhan Li, Zhang Chen, Zhong Li, and Yi Xu. Spacetime gaussian feature splatting for real-time dynamic view synthesis. In Proceedings of the IEEE/CVF Confer- ence on Computer Vision and Pattern Recognition, pages 8508-8520, 2024.
  17. [Liu et al., 2024a] Gexin Liu, Jiahao Zhu, Dandan Ding, and Zhan Ma. Encoding auxiliary information to restore com- pressed point cloud geometry. In Kate Larson, editor, Proceedings of the Thirty-Third International Joint Con- ference on Artificial Intelligence, IJCAI-24, pages 2189- 2197. International Joint Conferences on Artificial Intelli- gence Organization, 8 2024. Main Track. IJCAI
  18. [Liu et al., 2024b] Xiangrui Liu, Xinju Wu, Pingping Zhang, Shiqi Wang, Zhu Li, and Sam Kwong. Compgs: Efficient 3d scene representation via compressed gaussian splatting. In Proceedings of the 32nd ACM International Conference on Multimedia, pages 2936-2944, 2024.
  19. [Lu et al., 2024a] Jiahao Lu, Jiacheng Deng, Ruijie Zhu, Yanzhe Liang, Wenfei Yang, Tianzhu Zhang, and Xu Zhou. Dn-4dgs: Denoised deformable network with temporal-spatial aggregation for dynamic scene rendering. arXiv preprint arXiv:2410.13607, 2024.
  20. [Lu et al., 2024b] Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, and Bo Dai. Scaffold- gs: Structured 3d gaussians for view-adaptive render- ing. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 20654- 20664, 2024.
  21. [Ma et al., 2024] Yikun Ma, Dandan Zhan, and Zhi Jin. Fastscene: Text-driven fast indoor 3d scene generation via panoramic gaussian splatting. In Kate Larson, editor, Proceedings of the Thirty-Third International Joint Con- ference on Artificial Intelligence, IJCAI-24, pages 1173- 1181. International Joint Conferences on Artificial Intelli- gence Organization, 8 2024. Main Track. IJCAI
  22. [Mildenhall et al., 2021] Ben Mildenhall, Pratul P Srini- vasan, Matthew Tancik, Jonathan T Barron, Ravi Ra- mamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view synthesis. Communications of the ACM, 65(1):99-106, 2021.
  23. [Niedermayr et al., 2024] Simon Niedermayr, Josef Stumpfegger, and Rüdiger Westermann. Compressed 3d gaussian splatting for accelerated novel view synthesis. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 10349-10358, 2024.
  24. [Park et al., 2021a] Keunhong Park, Utkarsh Sinha, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Steven M Seitz, and Ricardo Martin-Brualla. Nerfies: Deformable neural radiance fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 5865-5874, 2021.
  25. [Park et al., 2021b] Keunhong Park, Utkarsh Sinha, Peter Hedman, Jonathan T Barron, Sofien Bouaziz, Dan B Gold- man, Ricardo Martin-Brualla, and Steven M Seitz. Hy- pernerf: A higher-dimensional representation for topo- logically varying neural radiance fields. arXiv preprint arXiv:2106.13228, 2021.
  26. [Pumarola et al., 2021] Albert Pumarola, Enric Corona, Ger- ard Pons-Moll, and Francesc Moreno-Noguer. D-nerf: Neural radiance fields for dynamic scenes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pat- tern Recognition, pages 10318-10327, 2021.
  27. [Snavely et al., 2006] Noah Snavely, Steven M. Seitz, and Richard Szeliski. Photo tourism: exploring photo col- lections in 3d. In ACM SIGGRAPH 2006 Papers, SIG- GRAPH '06, page 835-846, New York, NY, USA, 2006. Association for Computing Machinery.
  28. [Song et al., 2023] Liangchen Song, Anpei Chen, Zhong Li, Zhang Chen, Lele Chen, Junsong Yuan, Yi Xu, and An- dreas Geiger. Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields. IEEE Transactions on Visualization and Computer Graph- ics, 29(5):2732-2742, 2023.
  29. [Sun et al., 2024] Jiakai Sun, Han Jiao, Guangyuan Li, Zhanjie Zhang, Lei Zhao, and Wei Xing. 3dgstream: On- the-fly training of 3d gaussians for efficient streaming of photo-realistic free-viewpoint videos. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pat- tern Recognition, pages 20675-20685, 2024.
  30. [Vaswani, 2017] A Vaswani. Attention is all you need. Ad- vances in Neural Information Processing Systems, 2017.
  31. [Wang et al., 2004] Zhou Wang, A.C. Bovik, H.R. Sheikh, and E.P. Simoncelli. Image quality assessment: from error visibility to structural similarity. IEEE Transactions on Image Processing, 13(4):600-612, 2004.
  32. [Wang et al., 2023] Feng Wang, Sinan Tan, Xinghang Li, Zeyue Tian, Yafei Song, and Huaping Liu. Mixed neural voxels for fast multi-view video synthesis. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 19706-19716, 2023.
  33. [Witten et al., 1987] Ian H Witten, Radford M Neal, and John G Cleary. Arithmetic coding for data compression. Communications of the ACM, 30(6):520-540, 1987.
  34. [Wu et al., 2024] Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang. 4d gaussian splatting for real-time dynamic scene rendering. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 20310-20320, 2024.
  35. [Yan et al., 2024] Jinbo Yan, Rui Peng, Luyang Tang, and Ronggang Wang. 4d gaussian splatting with scale-aware residual field and adaptive optimization for real-time ren- dering of temporally complex dynamic scenes. In Pro- ceedings of the 32nd ACM International Conference on Multimedia, pages 7871-7880, 2024.
  36. [Yang et al., 2024a] Qi Yang, Kaifa Yang, Yuke Xing, Yiling Xu, and Zhu Li. A benchmark for gaussian splatting com- pression and quality assessment study. In Proceedings of the 6th ACM International Conference on Multimedia in Asia, pages 1-8, 2024.
  37. [Yang et al., 2024b] Zeyu Yang, Hongye Yang, Zijie Pan, and Li Zhang. Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting. In International Conference on Learning Representations (ICLR), 2024.
  38. [Yang et al., 2024c] Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, and Xiaogang Jin. De- formable 3d gaussians for high-fidelity monocular dy- namic scene reconstruction. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 20331-20341, 2024.
  39. [Zhang et al., 2018] Richard Zhang, Phillip Isola, Alexei A. Efros, Eli Shechtman, and Oliver Wang. The unreasonable effectiveness of deep features as a perceptual metric. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pages 586-595, 2018.
  40. [Zhang et al., 2024] Xinjie Zhang, Zhening Liu, Yifan Zhang, Xingtong Ge, Dailan He, Tongda Xu, Yan Wang, Zehong Lin, Shuicheng Yan, and Jun Zhang. Mega: Memory-efficient 4d gaussian splatting for dy- namic scenes. arXiv preprint arXiv:2410.13613, 2024.
  41. [Zhao et al., 2024] Boming Zhao, Yuan Li, Ziyu Sun, Lin Zeng, Yujun Shen, Rui Ma, Yinda Zhang, Hujun Bao, and Zhaopeng Cui. Gaussianprediction: Dynamic 3d gaussian prediction for motion extrapolation and free view synthe- sis. In ACM SIGGRAPH 2024 Conference Papers, pages 1-12, 2024.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards