Proceedings

K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers

Download BibTeX Cite

Proceedings of the Thirty-Fourth International Joint Conference on Artificial Intelligence. Main Track. Pages 1820-1828.

https://doi.org/10.24963/ijcai.2025/203

Abstract

Neural fields are now the central focus of research in 3D vision and computer graphics. Existing methods mainly focus on various scene representations, such as neural points and 3D Gaussians. However, few works have studied the rendering process to enhance the neural fields. In this work, we propose a plug-in method named K-Buffers that leverages multiple buffers to improve the rendering performance. Our method first renders K buffers from scene representations and constructs K pixel-wise feature maps. Then, We introduce a K-Feature Fusion Network (KFN) to merge the K pixel-wise feature maps. Finally, we adopt a feature decoder to generate the rendering image. We also introduce an acceleration strategy to improve rendering speed and quality. We apply our method to well-known radiance field baselines, including neural point fields and 3D Gaussian Splatting (3DGS). Extensive experiments demonstrate that our method effectively enhances the rendering performance of neural point fields and 3DGS.

  1. [Aliev et al., 2020] Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky. Neural point-based graphics. In Computer Vision-ECCV 2020: 16th European Conference, Glasgow, UK, August 23-28, 2020, Proceedings, Part XXII 16, pages 696-712. Springer, 2020.
  2. [Andersson et al., 2020] Pontus Andersson, Jim Nilsson, Tomas Akenine-Möller, Magnus Oskarsson, Kalle Åström, and Mark D. Fairchild. FLIP: A Difference Evaluator for Alternating Images. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 3(2):15:1-15:23, 2020.
  3. [Barron et al., 2022] Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman. Mip- nerf 360: Unbounded anti-aliased neural radiance fields. CVPR, 2022.
  4. [Chang et al., 2023a] Jen-Hao Rick Chang, Wei-Yu Chen, Anurag Ranjan, Kwang Moo Yi, and Oncel Tuzel. Point- ersect: Neural rendering with cloud-ray intersection. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 8359-8369, 2023.
  5. [Chang et al., 2023b] MingFang Chang, Akash Sharma, Michael Kaess, and Simon Lucey. Neural radiance field with lidar maps. In Proceedings of the IEEE/CVF Inter- national Conference on Computer Vision, pages 17914- 17923, 2023.
  6. [Chen et al., 2022] Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su. Tensorf: Tensorial radi- ance fields. In European Conference on Computer Vision, pages 333-350. Springer, 2022.
  7. [Dai et al., 2017] Angela Dai, Angel X Chang, Manolis Savva, Maciej Halber, Thomas Funkhouser, and Matthias Nießner. Scannet: Richly-annotated 3d reconstructions of indoor scenes. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 5828- 5839, 2017.
  8. [Dai et al., 2020] Peng Dai, Yinda Zhang, Zhuwen Li, Shuaicheng Liu, and Bing Zeng. Neural point cloud ren- dering via multi-plane projection. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 7830-7839, 2020.
  9. [Fridovich-Keil et al., 2022] Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa. Plenoxels: Radiance fields without neural networks. In CVPR, 2022.
  10. [Godard et al., 2018] Clément Godard, Kevin Matzen, and Matt Uyttendaele. Deep burst denoising. In Proceedings of the European conference on computer vision (ECCV), pages 538-554, 2018.
  11. [Ha et al., 2017] David Ha, Andrew M. Dai, and Quoc V. Le. Hypernetworks. In International Conference on Learning Representations, 2017.
  12. [Hedman et al., 2018] Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow. Deep blending for free-viewpoint image- based rendering. ACM Transactions on Graphics (ToG), 37(6):1-15, 2018.
  13. [Hu et al., 2023] Tao Hu, Xiaogang Xu, Ruihang Chu, and Jiaya Jia. Trivol: Point cloud rendering via triple vol- umes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 20732- 20741, 2023.
  14. [Huang et al., 2023] Xiaoyang Huang, Yi Zhang, Bingbing Ni, Teng Li, Kai Chen, and Wenjun Zhang. Boosting point clouds rendering via radiance mapping. In Proceedings of the AAAI conference on artificial intelligence, volume 37, pages 953-961, 2023.
  15. [Jensen et al., 2014] Rasmus Jensen, Anders Dahl, George Vogiatzis, Engin Tola, and Henrik Aanæs. Large scale multi-view stereopsis evaluation. In Proceedings of the IEEE conference on computer vision and pattern recogni- tion, pages 406-413, 2014.
  16. [Kerbl et al., 2023] Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3d gaus- sian splatting for real-time radiance field rendering. ACM Transactions on Graphics, 42(4), July 2023.
  17. [Li et al., 2023] Zhuopeng Li, Lu Li, and Jianke Zhu. Read: Large-scale neural scene rendering for autonomous driv- ing. In Proceedings of the AAAI Conference on Artificial Intelligence, volume 37, pages 1522-1529, 2023.
  18. [Ma et al., 2024] Jiahao Ma, Miaomiao Liu, David Ahmedt- Aristizabal, and Chuong Nguyen. Hashpoint: Accelerated point searching and sampling for neural rendering. In Pro- ceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 4462-4472, 2024.
  19. [Mildenhall et al., 2018] Ben Mildenhall, Jonathan T Bar- ron, Jiawen Chen, Dillon Sharlet, Ren Ng, and Robert Car- roll. Burst denoising with kernel prediction networks. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 2502-2510, 2018.
  20. [Mildenhall et al., 2020] Ben Mildenhall, Pratul P. Srini- vasan, Matthew Tancik, Jonathan T. Barron, Ravi Ra- mamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view synthesis. In ECCV, 2020.
  21. [Müller et al., 2022] Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller. Instant neural graphics primitives with a multiresolution hash encoding. ACM Transactions on Graphics (ToG), 41(4):1-15, 2022.
  22. [Ost et al., 2022] Julian Ost, Issam Laradji, Alejandro Newell, Yuval Bahat, and Felix Heide. Neural point light fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 18419- 18429, 2022.
  23. [Radl et al., 2024] Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, and Markus Steinberger. StopThePop: Sorted Gaussian Splat- ting for View-Consistent Real-time Rendering. ACM Transactions on Graphics, 43(4), 2024.
  24. [Rakhimov et al., 2022] Ruslan Rakhimov, Andrei-Timotei Ardelean, Victor Lempitsky, and Evgeny Burnaev. Npbg++: Accelerating neural point-based graphics. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 15969-15979, 2022.
  25. [Reiser et al., 2021] Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger. Kilonerf: Speeding up neural radiance fields with thousands of tiny mlps. In Proceed- ings of the IEEE/CVF International Conference on Com- puter Vision, pages 14335-14345, 2021.
  26. [Ronneberger et al., 2015] Olaf Ronneberger, Philipp Fis- cher, and Thomas Brox. U-net: Convolutional networks for biomedical image segmentation. In Medical Image Computing and Computer-Assisted Intervention-MICCAI 2015: 18th International Conference, Munich, Germany, October 5-9, 2015, Proceedings, Part III 18, pages 234- 241. Springer, 2015.
  27. [Rückert et al., 2022] Darius Rückert, Linus Franke, and Marc Stamminger. Adop: Approximate differentiable one- pixel point rendering. ACM Transactions on Graphics (ToG), 41(4):1-14, 2022.
  28. [Shreiner et al., 2009] Dave Shreiner, Bill The Khronos OpenGL ARB Working Group, et al. OpenGL program- ming guide: the official guide to learning OpenGL, ver- sions 3.0 and 3.1. Pearson Education, 2009.
  29. [Sun et al., 2023] Weiwei Sun, Eduard Trulls, Yang-Che Tseng, Sneha Sambandam, Gopal Sharma, Andrea Tagliasacchi, and Kwang Moo Yi. Pointnerf++: A multi- scale, point-based neural radiance field, 2023.
  30. [Xia et al., 2020] Zhihao Xia, Federico Perazzi, Michaël Gharbi, Kalyan Sunkavalli, and Ayan Chakrabarti. Ba- sis prediction networks for effective burst denoising with large kernels. In Proceedings of the IEEE/CVF Confer- ence on Computer Vision and Pattern Recognition, pages 11844-11853, 2020.
  31. [Xu et al., 2022] Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neu- mann. Point-nerf: Point-based neural radiance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 5438-5448, 2022.
  32. [Yu et al., 2021] Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa. Plenoctrees for real- time rendering of neural radiance fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 5752-5761, 2021.
  33. [Yu et al., 2024] Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger. Mip-splatting: Alias-free 3d gaussian splatting. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 19447-19456, June 2024.
  34. [Zhang et al., 2023] Yi Zhang, Xiaoyang Huang, Bingbing Ni, Teng Li, and Wenjun Zhang. Frequency-modulated point cloud rendering with easy editing. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pat- tern Recognition, pages 119-129, 2023.
  35. [Zuo and Deng, 2022] Yiming Zuo and Jia Deng. View synthesis with sculpted neural points. arXiv preprint arXiv:2205.05869, 2022.

References were extracted automatically from the PDF and may contain errors.

Welcome Future Conferences AI Journal Division IJCAI Proceedings About IJCAI IJCAI Awards