Breaking the Self-Evaluation Barrier: Reinforced Neuro-Symbolic Planning with Large Language Models
Proceedings of the Thirty-Fourth International Joint Conference on Artificial Intelligence. Main Track. Pages 6129-6137.
https://doi.org/10.24963/ijcai.2025/682
Keywords
- Machine Learning: ML: Neuro-symbolic methods/Abductive Learning
- Machine Learning: ML: Knowledge-aided learning
Abstract
Large Language Models (LLMs) have demonstrated remarkable capabilities in language understanding and commonsense reasoning, yet they often struggle with constraint satisfaction in planning problems. Previous studies relying on test-time improvement with self-evaluation fail to address this limitation effectively. In this work, we identify this critical gap and propose a novel neuro-symbolic framework, Reinforced Neuro-Symbolic Planning (\algo), that enhances LLM-powered planning by incorporating a symbolic verifier. The verifier provides explicit feedback on constraint satisfaction, enabling iterative refinement of the state evaluation. Specifically, we utilize the outcome feedback from each logical goal to update the process value along planning paths through a reinforcement value function maximization objective. We further employ T-norms to aggregate the satisfaction levels of multiple constraints, which provided more effective guidance for the test-time search. Our framework bridges the strengths of neural and symbolic methods, leveraging the generative power of LLMs while ensuring rigorous adherence to constraints through symbolic verification. Extensive experiments demonstrate that our approach significantly improves planning accuracy and constraint satisfaction across various domains, outperforming traditional self-evaluation methods. It highlights the potential of hybrid neuro-symbolic systems to address complex constrained planning tasks.
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1 Introduction
Large Language Models (LLMs) have made a profound impact on the AI community [OpenAI, 2022; Bubeck et al., 2023; Chang et al., 2024]. Through pre-training on webscale corpora, they have demonstrated impressive natural language understanding and reasoning capabilities, driving advancements across various domains, including machine translation [Vilar et al., 2023; Min et al., 2024], code generation [Liu et al., 2024b; Liang et al., 2024], and content generation [Li et al., 2024; Keskar et al., 2019], among others. Despite their impressive performance, these models often struggle with planning tasks that require specific goal understanding and process constraints [Xie et al., 2024; Kambhampati et al., 2024]. To address this issue, test-time search methods have been proposed and attracted much attention [Yao et al., 2023a; Chen et al., 2024; Snell et al., 2024].

Previous test-time search methods guide the problemsolving process of planning through a search mechanism. They typically utilize the self-evaluation mechanisms to prioritize partial solutions during the search process, aiming to enhance search efficiency. For example, Xie et al. [2023] integrate self-evaluation guidance with stochastic beam search to enhance the reasoning capabilities on arithmetic reasoning and commonsense reasoning. Hao et al. [2023] repurpose the LLM as a world model, leveraging self-evaluation to evaluate the quality of each Monte Carlo Tree Search reasoning step. It allows the model to iteratively refine its reasoning paths and ultimately find high-reward solutions efficiently. Yao et al. [2023a] present the Tree of Thought (ToT), which reformulates the general problem-solving as the search process and utilizes self-evaluation to guide the large language models exploring multiple reasoning paths. Shao et al. [2024b] present a domain-specific language to define travel requirement constraints, using it to control backtracking in the search process for travel plans.
Despite the positive results demonstrated by these studies in mathematical reasoning and commonsense reasoning, there are some research [Kambhampati et al., 2024; Huang et al., 2024] have indicated that self-evaluation is unreliable for planning tasks that require domain-specific knowledge. A classic example used to discuss the self-evaluation capability of large language models in long-term foresight assessment for planning tasks is the Game of 24 [Yao et al., 2023a]. We extend this task to verify the self-evaluation abilities of LLMs in both the Game of 28 and the Game of 30. The results are shown in Figure 1. The results have shown that for the Game of 24, both GPT-4o and Deepseek-v3 achieved over an 80% success rate with ToT self-evaluation [Yao et al., 2023a], indicating their capability to find computational paths to derive the number 24 from the given numbers. This success aligns with previous self-evaluation efforts on this task, demonstrating the effectiveness of self-evaluation in computation-based planning tasks. However, when we introduced a simple variation in the task objective, requiring the goal of the number 28 or 30, the planning performance of LLMs significantly deteriorated. Both GPT-4o and Deepseek-v3 dropped to around 60% success rate, while GPT-4o-mini and GPT-3.5turbo performed even a 0% success rate. This stark decline clearly highlights the fragility of LLM's self-evaluation abilities. One plausible reason for this phenomenon is that the abundant internet data regarding the Game of 24 has enabled LLMs to develop self-evaluation capabilities specifically tailored to this task, rather than providing assessments through foresight in planning. Consequently, this limits the LLM's self-evaluation abilities, leading to a notable decline in performance on the Game of 28/30.
To address these limitations, we propose a novel neurosymbolic framework, Reinforced Neuro-Symbolic Planning (RNSP), that integrates the generative strengths of LLMs with a symbolic verifier. This verifier provides explicit feedback on constraint satisfaction, enabling iterative refinement of the state evaluation. Specifically, we utilize the outcome feedback from each logical goal to update the process value along planning paths through a reinforcement value function maximization objective. We further employ T-norms to aggregate the satisfaction levels of multiple constraints, which provided more effective guidance for the test-time search. Our approach bridges the gap between neural flexibility and symbolic rigor, ensuring robust adherence to logical and procedural constraints. Extensive experiments on various domains demonstrate the effectiveness of our method, significantly improving planning accuracy and constraint satisfaction compared to traditional self-evaluation techniques. Overall, our framework highlights the potential of hybrid neuro-symbolic systems for complex planning tasks. By leveraging symbolic verification to enhance the foresight planning capabilities of LLMs, our approach not only achieves state-of-the-art results but also establishes a promising paradigm for addressing constraint satisfaction in LLM planning.
2 RelatedWork
LLM Planning. Large Language Models (LLMs) have recently shown remarkable capabilities in natural language understanding and reasoning [Brown et al., 2020; Wei et al., 2022; Yao et al., 2023b]. Based on these advancements, exploring LLMs for planning tasks has gained widespread attention. For example, Huang et al. [2022] investigate the potential of large language models to generate executable action plans for embodied agents without any additional training. Ichter et al. [2022] ground language models in robotic affordances by combining the semantic commonsense from pre-trained models with value functions that assess the feasibility of actions in the real world, enabling robots to execute complex tasks more effectively. Compared to the direct planning generation, Wei et al. [2022] find encouraging LLMs to perform step-by-step reasoning could improve the planning capabilities, and present the chain-of-thought (CoT) prompting appends reasoning steps before the answer for complex problems. Zhao et al. [2023] evaluate the role of LLMs as a commonsense world model in the Monte Carlo Tree Search (MCTS) process for large-scale task planning. By integrating an LLM's world model, which provides a commonsense prior belief, MCTS can perform more effective reasoning. This integration allows the system to navigate complex decision spaces more efficiently, as the LLM's heuristic policy guides the search process, significantly improving search efficiency. Yao et al. [2023a] presents a novel framework called Tree of Thoughts (ToT) that enables large language models (LLMs) to perform deliberate problem-solving by exploring multiple reasoning paths. ToT introduces pre-defined symbolic workflows and guides the search process with the LLM self-evaluation.
Neuro-Symbolic Planning. Pure-learning-based methods, like those using deep neural networks, often excel at recognizing complex patterns from data but struggle with satisfying strict logical or procedural constraints in planning tasks. In contrast, symbolic planners are highly effective at long-horizon planning, adeptly managing sequences of actions to meet specific goals while strictly adhering to logical and procedural constraints. Neuro-symbolic planning offers a compelling integration of these approaches, combining the pattern recognition and adaptability of data-driven learning with the rigorous constraint satisfaction of symbolic reasoning [Yang et al., 2024; Jia et al., 2025] to facilitate effective long-horizon planning [Xu et al., 2019; Silver et al., 2022; Shao et al., 2024a]. In the era of LLMs, Pan et al. [2023] presents the LogicLM integrates LLMs with separate symbolic solvers for various logical reasoning tasks. They first utilize LLMs to translate a natural language problem into a symbolic formulation. Afterward, a deterministic symbolic solver performs inference on the formulated problem to ensure the correctness of the results. Wang et al. [2023] utilizes LLMs to decompose the desired goal and generate symbolic workflow to help imitation learning for robotic manipulation.
LLM Self-Evaluation. Recent studies have explored the potential and limitations of LLM self-evaluation, aiming to enhance the models' ability to assess and refine their own outputs. For instance, Xie et al. [2023] integrate self-evaluation guidance with stochastic beam search to enhance the reasoning capabilities on arithmetic reasoning and commonsense reasoning. Hao et al. [2023] repurpose the LLM as a world model, leveraging self-evaluation to evaluate the quality of each Monte Carlo Tree Search reasoning step. It allows the model to iteratively refine its reasoning paths and ultimately find high-reward solutions efficiently. Huang et al. [2023] show that self-evaluation can improve selective generation in LLMs by reformulating open-ended tasks into token-level prediction tasks, thereby enhancing accuracy and content quality Yao et al. [2023a] reformulate the general problemsolving as the search process and utilizes self-evaluation to guide the large language models exploring multiple reasoning paths. Huang et al. [2024] demonstrate that LLMs often struggle to self-correct their responses without external feedback, and in some cases, their performance may even degrade after attempting self-correction. Kambhampati et al.[2024] identify that the inadequate self-evaluation capability of LLMs for domain-specific tasks is a crucial factor limiting their effectiveness in planning tasks.
| Notation | Meaning |
|---|---|
| S A T : S ×A→S S0 P C = {pc} ∼ P G = {pg} ∼ P g(a|s, ϕ) fs(·|p) v(s|p) fv(s|G) | State space Action space Transition function The distribution of initial states Task-related predicates Progress constraints of planning Final goals of planning Action generator with LLM ϕ Symbolic verifier function Value estimation of predicate p Aggregated value estimation for goal G |
3 The Proposed RNSP Method
3.1 ProblemFormulation
In this paper, we focus on the constrained planning, which could be formally defined as < S, A, T , S 0 , P, C, G >. Here, S represents the state space, and A represents the action space. The transition between states and actions is governed by a deterministic workflow function T : S ×A → S. S0 denotes the distribution of initial states. Additionally, P is a finite set of task-related predicate symbols. A ground atom p is a predicate given the state information s ∼ S. If a state s satisfies s |= p, it indicates that s semantically entails the interpretation of p. The C = {pc} represents the constraints in the planning process. The set G = {pg} consists of ground atoms representing the final task's target. The task is to find an action sequence that generates a planning trajectory {s0, a0, s1, a1,. . . , aT , sT } satisfying (st, at) |= ¯ p, ∀t ∈ [T], ¯ p ∈ C and final state sT satisfying sT |= ¯ p, ∀¯ p ∈ G ∼ G.
Consider the game of 24, where the objective is to manipulate a given set of numbers to achieve the target number 24 using basic arithmetic operations (addition, subtraction, multiplication, or division). At each step, the current state consists of the remaining numbers available for manipulation. An action represents a transformation, which involves selecting two numbers and applying one of the four arithmetic operators to produce a new number. The goal is to explore a sequence of actions that transforms the initial set of numbers to derive the number 24. The progress constraints C stipulate that the numbers selected for each action must exist within the current state and conform to the established arithmetic syntax. This means that only valid numeric combinations and operator applications are permissible, ensuring that all transformations are mathematically sound. For example, given the initial state s0 = (4, 9, 10, 13), LLMs provide a transformation action a0 : 13 - 9 = 4, which consists of three numbers c10 = 13, c20 = 9, c30 = 4, op0 = -. The process constraints require that c10 and c20 must be selected from the current state s0 and that op0 belongs to the predefined set of arithmetic operators. Furthermore, the resulting calculation (c10 , op0, c20 , c30 ) must adhere to mathematical principles, ensuring that the operation is valid. The transition T(s0, a0) modifies the state to s1 = (4, 4, 10) where the returned state s1 includes the remaining 4, 10 and the newly derived 4.
3.2 PlanningWorkflowwith Symbolic Verifier
The search paradigm addresses limitations in current large language models by enabling the exploration of multiple planning paths. Nevertheless, they typically rely on the pre-trained process reward models [Lightman et al., 2024; Snell et al., 2024] or self-evaluation [Yao et al., 2023a]. In this work, we introduce the symbolic verifiers to provide the process supervision and guide the search with constraints. Figure 2 provides an illustration of overall framework.
BeamSearch. Beam search serves as a foundational mechanism for navigating the planning space. By utilizing a predefined LLM workflow, i.e., scheduling the LLMs to generate action with the transition function, we guide the exploration of multiple paths concurrently, maintaining a balance between exploration and exploitation. This approach allows the process to consider a breadth of states, retaining only the most promising candidates for further planning. We set a beam width B to control the complexity of the search. This structured search ensures that computational resources are efficiently used to explore feasible solutions.
Action Proposal. Given a state st in the current candidates, the LLMs ϕ are employed to generate K action candidates [a1t , a2t , · · · , aKt ] ∼ g(at|st, ϕ). This set serves to expand the state nodes within a tree-searching process. Each action candidate at represents a potential planning path forward (st, at, T(st+1|st, at)), branching the search tree and allowing for a diverse exploration of possible solutions. The action proposal stage leverages the generative capabilities of LLMs to produce a wide array of viable next steps, which are essential for navigating complex problem spaces.
Progress Symbolic Verification Subsequently, a symbolic verifier fv(s, a,P) is applied to the state-action pairs to ensure adherence to process constraints C. We extract concepts from the generated text using regular expression matching to compute the value of the predicates pc within the constraints C, thereby facilitating constraint verification. This

Algorithm 1 The proposed RNSP
Require: The LLM ϕ, n initial states S0, constraints verifier VC(·|P), progress evaluator fv(·|G), beam width B, proposal width K, planning length L
1: for i = 1, 2, . . . , n do 2: Sample problem s0 ∼ S0 3: for l = 1, 2, . . . , L do 4: C = {s0}. 5: for each s in Sl-1 do 6: for k = 1, 2, . . . , K do 7: at ∼ g(·|st, ϕ) 8: if (sl, al) |= ¯ p, ∀¯ p ∈ C then 9: C = C ∪ T (·|sl, al). 10: end if 11: end for 12: end for 13: Sl+1 ← prune(C,B) with estimation Eq. 2. 14: end for 15: Update value estimation v(s|p)∀p ∈ G via Eq. 1. 16: end for 17: return SL
This is equivalent to the value update in reinforcement learning, where dynamic programming is used to transition state values under different actions.
To aggregate the multiple constraint assessments for G, we incorporate the T-norms to the process value estimation. By
verifier acts as a gatekeeper, filtering out actions that do not conform to the defined logical or procedural requirements, thereby guaranteeing the legality of the resultant solutions. The integration of symbolic verification adds a layer of rigor to the planning process, enhancing reliability by ensuring that only valid paths are explored further. This synergy between the generative strengths of LLMs and the stringent checks of symbolic verification significantly bolsters the overall robustness and effectiveness of the planning workflow.
3.3 Reinforced Evaluation Improvement
As we discussed above, LLMs are weak at handling the domain-specific knowledge required for planning tasks. A promising solution is learning from the goal feedback of the planning task. In this section, we incorporate reinforced evaluation mechanisms that utilize principles of reinforcement learning to update process-wise evaluations along the search paths. Specifically, for each feedback predictive signal p in the terminal states, we employ a value function v(s, a|p) to update the process value, ensuring that the evaluation adapts and improves over time. Feedback is quantified using fuzzy logic, which allows for a nuanced assessment of the partial solutions. We first define the path (s′0 , s′1 , s′2 , . . . , s′L) as the sequence from the root node to the terminal node s′L in the search tree. For the terminal state s′L, we perform a symbolic evaluation of the target predicates in G to obtain the signal feedback for each pg ∈ G. This feedback is then propagated back to the preceding parent nodes s′L-1 , s′L-2 , . . . in the planning trajectory:
| of | Game 24/28/30 | Constrained Knapsack | Travel Planning |
|---|---|---|---|
| 4 numbers (4 9 10 13) | Blocks: (pink, 14),(blue, 5)... Required colors: pink, red | Query: Please help me plan a trip from St. Petersburg to Rockford spanning 3 days with a budget of $1700. Information: Flight from ..., Restaurants ... | Input |
| 13 - 10 = 3 (left: 3 4 9) 9 - 3 = 6 (left: 4 6) | Selected blocks'id: 30, 35, 22, 9, 16, 18, 51 | Day: 1, Current city: from St. Petersburg to Rockford, Transportation: Flight Number: F3573659, Breakfast: Dunkin' Donuts, Rockford, Attraction: Anderson Japanese Gardens, Rockford, | State |
| 4 * 6 = 24 (left: 24) | Select block with id 37 | Lunch: Moets Arabica, Rockford. | Action |
| 3 | 10 | 21-49 | Steps |
applying the T-norm operations, we evaluate the conjunction of constraints as follows:
This formula calculates the minimum satisfaction level across all constraints, ensuring that the lowest level of satisfaction dictates the overall assessment of a state-action pair's viability. This approach aligns with the physical interpretation of value estimation, which reflects foresight regarding the probability of successfully achieving the goal G. It helps maintain a conservative and realistic appraisal of the planning paths.
Integrating these reinforcement objectives enhances the search by ensuring that the consideration of actions not only respects constraints but also continuously improves through learning from past evaluations. This makes the planning process more robust and adaptable, capable of responding to dynamic constraints and feedback efficiently. The overall method is summarized in the Algorithm 1.
4 Empirical Study
4.1 Experimental Setup
We evaluate our proposal on diverse tasks, including Game of 24, Game of 28, Game of 30, Constrained Knapsack, and Travel Planning. We benchmark a series of well-validated or cutting-edge methods as baselines. (1) Standard InputOutput prompting (IO): it generates a direct answer without additional reasoning steps, (2) Chain-of-Thought prompting (CoT) [Wei et al., 2022]: it encourages the model to break down complex problems into simpler, step-by-step reasoning processes. (3) Tree-of-Thoughts (ToT) [Yao et al., 2023a]: it explores multiple reasoning paths with symbolic workflow and performs self-evaluation to find optimal solutions. We compare these methods with our proposed approach, based on advanced LLMs, including DeepSeek-V3 [Liu et al., 2024a], GPT-4o [OpenAI, 2024b], GPT-4o-mini [OpenAI, 2024a], and GPT-3.5-turbo [OpenAI, 2022].
4.2 Game of 24, 28 and 30
The Game of 24 is a well-known benchmark that tests the mathematical reasoning of large language models through the use of basic arithmetic operations, includes addition, subtraction, multiplication, and division. The premise of the Game of 24 is straightforward: given four numbers and these fundamental operations, the objective is to derive the target number 24. This game serves as an exemplary scenario for assessing the self-evaluation capabilities of LLMs, as it requires not only computational competence but also logical reasoning to identify valid sequences of operations.
To extend this concept, we generalize the framework to include different target numbers, resulting in variations such as the Game of 28, and the Game of 30. Each of these games presents unique challenges while maintaining the fundamental mechanics of the original Game of 24. By varying the target numbers, we can observe how effectively LLMs adapt their strategies and reasoning processes, providing insights into their planning and problem-solving abilities.
For the game of 24, we follow the [Yao et al., 2023a] and collect the data from 4nums.com, a website hosting mathematical games, specifically selecting 1,362 games sorted by human solving time from easy to hard. The samples indexed 800-900 are utilized to train, and the samples indexed 9011000 are utilized to test. For the Game of 28 and Game of 30, we randomly generate problems and use a ground-truth symbolic solver to identify and retain only those problems that have solutions. The scale of the training and testing data is the same as that for the Game of 24, with each consisting of 100 problems. We evaluate the success rates using the top 1 candidate and the top 5 candidates, denoted as Success@1 and Success@5, respectively.
The overall results are provided in the Table 3. From the results, we could find that the direct planning methods, i.e., IO and CoT methods generally demonstrate lower success rates compared to our proposed method and other comparable methods like ToT. Their significantly lower Success@1 rates across all games reflect LLMs' struggle to identify valid action sequences for the desired goals. It also underscores the value of search strategies guided by pre-defined symbolic workflows in addressing such complex tasks, where structured symbolic guidance helps navigate through the challenges of constraint satisfaction and goal attainment. By leveraging these more structured approaches, notably our hybrid model, improvements are evident across various game scenarios, showcasing its ability to enhance planning accuracy and success rates effectively. This emphasizes the potential for integration of symbolic reasoning to complement LLMs, bridging gaps in tasks requiring intricate planning and reasoning capabilities. In contrast, our proposed method RNSP demonstrates robust performance across all Games of 16, 24, and 30. For instance, RNSP with Deepseekv3 achieves a success rate of 93% for the Game of 24, which is substantially higher than the ToT's 86% and CoT's 12%. Moreover, the performance gap exhibited by ToT in the Games of 28 and 30 compared to the Game of 24 highlights the fragility of self-evaluation. In contrast, our approach demonstrates greater stability, achieving success rates of 93%, 56%, and 70% for the Games of 24, 28, and 30, respectively. This indicates that relying solely on pre-trained LLMs for general planning is unreliable. It is necessary to incorporate symbolic verifiers to aid LLMs in understanding the requirements of downstream planning tasks.
| Game of 24 | Game of 28 | Game of 30 | |||||
|---|---|---|---|---|---|---|---|
| Method | LLM | Success@1 | Success@5 | Success@1 | Success@5 | Success@1 | Success@5 |
| GPT-3.5-turbo | 14.54 | - | 6.990 | - | 5.340 | - | |
| GPT-4o | 12.47 | - | 4.260 | - | 5.840 | - | |
| IO | GPT-4o-mini | 13.78 | - | 7.010 | - | 5.210 | - |
| DeepSeek-v3 | 15.90 | - | 6.050 | - | 9.800 | - | |
| GPT-3.5-turbo | 5.420 | - | 8.430 | - | 5.300 | - | |
| GPT-4o | 9.440 | - | 4.260 | - | 13.39 | - | |
| CoT | GPT-4o-mini | 6.060 | - | 7.010 | - | 4.570 | - |
| DeepSeek-v3 | 12.34 | - | 6.050 | - | 12.89 | - | |
| GPT-3.5-turbo | 30.00 | 46.00 | 0.000 | 0.000 | 0.000 | 0.000 | |
| GPT-4o | 81.00 | 85.00 | 47.00 | 51.00 | 67.00 | 67.00 | |
| ToT | GPT-4o-mini | 28.00 | 42.00 | 0.000 | 0.000 | 26.00 | 36.00 |
| DeepSeek-v3 | 86.00 | 87.00 | 36.00 | 39.00 | 66.00 | 68.00 | |
| GPT-3.5-turbo | 57.00 | 57.00 | 44.00 | 44.00 | 50.00 | 50.00 | |
| GPT-4o | 77.00 | 77.00 | 43.00 | 43.00 | 56.00 | 56.00 | |
| RNSP | GPT-4o-mini | 56.00 | 56.00 | 49.00 | 49.00 | 55.00 | 55.00 |
| DeepSeek-v3 | 93.00 | 93.00 | 56.00 | 56.00 | 70.00 | 70.00 | |
4.3 Constrained Knapsack
This is a classic knapsack problem aimed at maximizing the value of selected blocks under specific constraints. Each query presents blocks with different colors and scores, and the planning objective is to select a specified number of unique blocks with particular required colors while maximizing the total score. In this scenario, we consider five available block colors: red, yellow, black, pink, and blue. Each block is assigned a random score ranging from 1 to 20, along with a random color from the available options. The total number of blocks is randomly determined, ranging from 50 to 200. For the task query, we randomly select 1 to 3 colors as the required colors and specify that 10 blocks must be chosen. In this task, the method must consider the number of remaining blocks available for selection at each step, as well as the impact of the required colors on the final scores. This involves evaluating the current state to effectively guide the search.
We consider two metrics for evaluation: the success rate of samples achieving the maximum possible score, abbreviated as SR, and the relative percentage of the score obtained by the method compared to the optimal score, abbreviated as RP. It is important to note that any solution failing to meet the color requirements will have its score disregarded and replaced with zero. This process prevents the model from converging on a greedy selection of high scores without adhering to the constraints, thereby ensuring a fair evaluation. The results of this experiment are provided in Table 4.
| Method | LLM | SR@1 (%) | RP (%) |
|---|---|---|---|
| IO | GPT-3.5-turbo GPT-4o-mini DeepSeek-v3 | 0.000 0.000 0.560 | 0.829 0.818 2.572 |
| CoT | GPT-3.5-turbo GPT-4o-mini DeepSeek-v3 | 0.000 0.000 0.000 | 0.663 0.853 0.000 |
| ToT | GPT-3.5-turbo GPT-4o-mini DeepSeek-v3 | 0.000 0.000 8.000 | 7.351 14.15 70.10 |
| RNSP | GPT-3.5-turbo GPT-4o-mini DeepSeek-v3 | 16.00 28.00 72.00 | 90.16 94.41 95.65 |
From the results, we could find that the IO method exhibits weak performance across both metrics. The SR@1 of GPT3.5-turbo and GPT-4o-mini is consistently zero, indicating it fails to achieve the maximum possible score on any query sample. Additionally, the relative percentage (RP) is notably low, with values like 0.829% and 0.818%, demonstrating its general ineffectiveness in this constrained planning context. The Chain-of-Thought (CoT) method, typically regarded as effective for long-chain reasoning tasks, also shows poor performance in this scenario. It results in zero success rates across all tested LLMs. Notably, CoT even leads to a decrease in the RP score. This also suggests that solely relying on a training-free LLM for constraint-based planning tasks is highly limited. The ToT method has achieved notable gains in RP, particularly when combined with DeepSeek-v3, where it reached an RP of 70.10%. However, it remains weak in terms of SR, with a success rate of only 8% for DeepSeek-v3 and 0% for the other two LLMs. This indicates that while ToT improves the value estimation aspect of planning, it struggles to satisfy constraint requirements effectively during its selfevaluation process. Our method, RNSP, not only achieved over 90% RP across all three LLMs but also demonstrated significant improvements in SR. Notably, with DeepSeek-v3, it reached an SR of 72%. This performance highlights how reinforced optimization, guided by symbolic feedback, enhances the value estimation. As a result, planning becomes more effective in taking the goal constraints into consideration and overcoming the limitations of self-evaluation.
4.4 Travel Planning
We further conduct the experiments on a real-world planning benchmark TravelPlanner [Xie et al., 2024]. TravelPlanner is a novel benchmark dataset designed to evaluate the planning capabilities of language agents in real-world scenarios, specifically focusing on travel planning. This dataset provides a comprehensive testbed to assess how well language agents can make a travel plan and satisfy multiple constraints while generating feasible plans. Each query involves planning a travel itinerary, including transportation, meals, attractions, and accommodations while adhering to various constraints. As pointed out by [Shao et al., 2024b], in travel planning, unrealistic or incorrect information might lead to shortcutting logical constraints, such as misreporting costs to fit budget requirements. To evaluate different methods, we utilize the Conditional Logical Pass Rate (C-LPR) and Final Pass Rate (FPR). The C-LPR represents the pass rate of meeting hard logical constraints under the conditions of environmental constraint validity. Meanwhile, the FPR indicates the proportion of itineraries that satisfy both environmental constraints and user-specific logical requirements.
Q is the set of querying samples, Gq is the set of goal constraints for query q, Cq is the progress constraints, and Rp is the resulted plan for query q.
The results are provided in the Table 5. From the results, we could find that the IO method demonstrates relatively weak performance. Specifically, GPT-4o-mini yields a CLPR of 3.809% and an FPR of 0.000%, while DeepSeek-v3 fares slightly better with a C-LPR of 10.47% and an FPR of 4.444%. These low values indicate that the IOmethod struggles to effectively meet both environmental and user-specific constraints in travel planning tasks. The Chain-of-Thought (CoT) method also underperforms in this scenario. These results suggest that CoT, while useful for long-chain reasoning in other contexts, is less capable of handling complex logical constraints in travel planning, which needs more than 20 reasoning steps. Thanks to the symbolic workflow, the ToT method more easily satisfies the requirements of process constraints, showing better results compared to the IO and CoT methods. Despite this improvement, the ToT method struggles with long-chain goal constraints in travel planning, such as considering the total itinerary cost and the variety of cuisine types. The self-evaluation capability of the LLMs underlying the ToT method is insufficient for these complex tasks. Our method, RNSP, addresses this limitation by utilizing reinforced value estimation. This approach feeds the impact of long-chain constraints back into intermediate nodes within the search tree, thereby providing a foresightful state evaluation function during subsequent searches. As a result, it enhances the planning capacity by improving the ability to anticipate and meet the intricate requirements of long-chain constraints.
| Method | LLM | C-LPR | FPR |
|---|---|---|---|
| IO | GPT-4o-mini DeepSeek-v3 | 3.809 10.47 | 0.000 4.444 |
| CoT | GPT-4o-mini DeepSeek-v3 | 2.857 8.571 | 2.222 2.222 |
| ToT | GPT-4o-mini DeepSeek-v3 | 18.09 19.04 | 11.11 11.11 |
| Ours | GPT-4o-mini DeepSeek-v3 | 28.57 25.71 | 22.22 15.55 |
5 Conclusion and Discussion
In this work, we addressed the limitations of Large Language Models (LLMs) in constrained planning tasks by proposing Reinforced Neuro-Symbolic Planning (RNSP), a framework that combines the generative power of LLMs with symbolic verification. The symbolic verifier ensures strict adherence to constraints, while reinforcement learning principles enable iterative refinement of state evaluations. By using T-norms to aggregate constraint satisfaction levels, our framework provides effective guidance for test-time search, bridging the gap between neural flexibility and symbolic rigor.
While RNSP has significantly improved constraint satisfaction, its computational efficiency can be enhanced for realtime applications. The current method uses the concise beam search to verify the effectiveness of the RNSP idea. Future work could explore advanced exploitation-exploration techniques to explore more informative states in the value optimization phase and reduce the overhead during the test-time search, which may make the framework more practical for deployment in time-sensitive environments. Another interesting direction is to convert the learned value estimation into a token-level reward model, which could be used to assist in the post-training of the LLMs. It may provide a novel learning paradigm for enhancing the LLM's intrinsic ability to perform constrained planning.
Acknowledgements
This research was supported by the Key Program of Jiangsu Science Foundation (BK20243012), Leading-edge Technology Program of Jiangsu Science Foundation (BK20232003), the Fundamental Research Funds for the Central Universities (022114380023) and the Postgraduate Research & Practice Innovation Program of Jiangsu Province (KYCX24 0233).
Contribution Statement
Jie-Jing Shao and Hong-Jie You contributed equally to this work. Lan-Zhe Guo is the corresponding author.
@inproceedings{ijcai2025p682,
title = {Breaking the Self-Evaluation Barrier: Reinforced Neuro-Symbolic Planning with Large Language Models},
author = {Shao, Jie-Jing and You, Hong-Jie and Cai, Guohao and Dai, Quanyu and Dong, Zhenhua and Guo, Lan-Zhe},
booktitle = {Proceedings of the Thirty-Fourth International Joint Conference on
Artificial Intelligence, {IJCAI-25}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {James Kwok},
pages = {6129--6137},
year = {2025},
month = {8},
note = {Main Track},
doi = {10.24963/ijcai.2025/682},
url = {https://doi.org/10.24963/ijcai.2025/682},
}
TY - CPAPER TI - Breaking the Self-Evaluation Barrier: Reinforced Neuro-Symbolic Planning with Large Language Models AU - Shao, Jie-Jing AU - You, Hong-Jie AU - Cai, Guohao AU - Dai, Quanyu AU - Dong, Zhenhua AU - Guo, Lan-Zhe T2 - Proceedings of the Thirty-Fourth International Joint Conference on Artificial Intelligence, IJCAI-25 PB - International Joint Conferences on Artificial Intelligence Organization PY - 2025 SP - 6129 EP - 6137 DO - 10.24963/ijcai.2025/682 UR - https://doi.org/10.24963/ijcai.2025/682 ER -Copied
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